{"title":"Le Franc Tireur","description":"\u003ch2 class=\"post-title\"\u003eAbout « Le Franc Tireur »\u003c\/h2\u003e\n\u003cdiv class=\"post-content\"\u003e\n\u003cdiv id=\"descriptif\"\u003e\u003c\/div\u003e\n\u003cdiv id=\"texte\"\u003e\n\u003cp\u003eThe mag owes its name thanks to Laurent Closier, who after spending several years alone editing the zine, had to give it up and abandon the publication as it was. After returning from two years in Tahiti, Xavier had plenty of ASL related material and was willing to do something for the hobby, just like the former Tactiques had already done in the past. Rather than start with something completely new, Laurent kindly offered his magazine name, Le Franc Tireur, which means in French the sharp shooter, but also a guy who lives and acts on his own, no matter what the rest of world might do or think. This was something that fit with our idea.... And thus we published our first LFT, issue # 5, since Laurent had stopped with issue # 4.\u003c\/p\u003e\n\u003cp\u003eToday, the crew is much bigger than it was before and the quality of their magazines, scenario packs and historical modules is as good as that from MMP...\u003c\/p\u003e\n\u003cbr\u003e\n\u003c\/div\u003e\n\u003c\/div\u003e","products":[{"product_id":"le-franc-tireur-15-magazine-preorder","title":"Le Franc Tireur # 15 Magazine","description":"\u003cp\u003e\u003cspan\u003eAfter several years of research and development, here is LFT’s latest magazine, with 23 scenarios and 8 new maps, accompanying a small set of rules for Arid \u0026amp; Desert Terrains, easy to learn and even easier to play.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2 class=\"spip\"\u003eContents\u003c\/h2\u003e\n\u003cp\u003e Editor’s Foreword\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e Advancing Fire\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e 30 years of ASL Ring\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e 10 questions to Steve Swann\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e ASL events\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e ASL humor \"The play fast machine\"\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e The North African Tirailleurs\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e The Tunisian Campaign 1942- 43\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e Surrender (A15.5)\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e Map concepts\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e Left out in the Sun too long\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e Chapter AD : Arid Desert Terrain\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e The Russian Civil War ASL rules\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e Night and Desert rules\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e Bibliography\u003c\/p\u003e\n\u003cp\u003e88 pages in English.\u003c\/p\u003e\n\u003ch2 class=\"spip\"\u003eThe Scenarios\u003c\/h2\u003e\n\u003cp\u003eAll printed full color on matte paper.\u003c\/p\u003e\n\u003ctable class=\"table spip\"\u003e\n\u003cthead\u003e\n\u003ctr class=\"row_first\"\u003e\n\u003cth id=\"idd0c9_c0\"\u003eID\u003c\/th\u003e\n\u003cth id=\"idd0c9_c1\"\u003eName\u003c\/th\u003e\n\u003cth id=\"idd0c9_c2\"\u003eNations\u003c\/th\u003e\n\u003cth id=\"idd0c9_c3\"\u003eDate\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT274\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003eBear Valley\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eNative American \/ US\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e9 January 1918\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT275\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003eTrust Us !\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eMongolian \/ Chinese\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e18 July 1919\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT276\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003eGenghis Khan Lives !\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eChinese \/ White Russian\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e13 February 1921\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT277\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003eNo Post Here !\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eJapanese - Russian\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003eOctober 1935\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT278\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003eToridatsu !\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eMongolian \/ Japanese\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e12 February 1936\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT279\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003eThe Russians are coming\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eSpanish Nationalist - Spanish Republican\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e29 October 1936\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT280\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003eSalvation at the Temple\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eJapanese - Chinese\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e25 September 1937\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT281\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003ePink Hill\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eNew Zealand - German\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e25 May 1941\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT282\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003eGardens of Heaven\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eBritish - Vichy French\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e14 June 1941 :\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT283\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003eRoad to Merdjayoun\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eBritish - Vichy French\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e16 June 1941\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT284\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003eVichy Strikes Back\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eBritish - Vichy French\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e16 June 1941\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT285\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003eThe Arab Legion\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eBritish - Vichy French\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e1 July 1941\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT286\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003eThe Last Fire Mission\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eRussian - German\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e24 April 1945\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT287\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003eOperation Scipio\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eBritish - German\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e6 April 1943\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT288\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003eFondouk Express\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eGerman - British \u0026amp; US\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e21 9 April 1943\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT289\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003eHaka at Takrouna\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eGerman \u0026amp; Italian - New Zealand\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e20 April 1943\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT290\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003ePicking Olives\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eItalian - British\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e20 April 1943\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT291\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003eFirst Skirmish\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eGerman - US\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e26 November 1942\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT292\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003eEngineer Hill\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eUS - Japanese\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e29 May 1943\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT293\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003eWild Men from Texas\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eGerman - American\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e15 December 1943\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT325\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003eThe Cauquigny Bridgehead\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eAmerican - German\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e6 June 1944\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"idd0c9_c0\"\u003eLFT326\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c1\"\u003eVitamin B\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c2\"\u003eJapanese \u0026amp; Indian - British\u003c\/td\u003e\n\u003ctd headers=\"idd0c9_c3\"\u003e14 February 1945\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","brand":"Le Franc Tireur","offers":[{"title":"Default Title","offer_id":48970431922484,"sku":null,"price":179.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/arton176-e55f6.png?v=1765851777"},{"product_id":"le-franc-tireur-16-magazine-preorder","title":"Le Franc Tireur # 16 Magazine","description":"\u003cp\u003e\u003cspan\u003eLFT # 12 has been out of print for many years now. The demand was steadily growing for a reprint, or, at least, for us to return to the Pacific. After LFT # 15’s success with its DTO boards, widening the Desert “Lybian” experience to a real full Desert Theater of Operations that includes the Mediterranean basin, we thought it was a great time to plunge back into the PTO. So here is LFT # 16 !\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2 class=\"spip\"\u003eContents\u003c\/h2\u003e\n\u003cp\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e Editor’s Foreword\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e 10 questions to Olli\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e Tiger Meet 2022 : The Last Bid + Men of Steel\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e Tiger Meet 2023\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e The Forgotten Blitzkrieg\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e Japanese Tank Division 1942\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e ASL humor\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e A Mediocre Dragon\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e \"Bambrush ?\"\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e PTO Basics *\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e LFT maps artwork\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e LC Charts\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e Japanese MMC Chart\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e Defending in Japanese scenarios\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e Sons of Beaches *\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e Seaborne Assaults *\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e Sims Ridge *\u003cbr\u003e\u003cspan class=\"spip-puce ltr\"\u003e\u003cb\u003e–\u003c\/b\u003e\u003c\/span\u003e Bibliography\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e12 PTO maps, with Light and Dense Jungle\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e7 sheets of PTO Overlays :\u003c\/span\u003e\u003cbr class=\"autobr\"\u003e\u003ci\u003e\u003cbr class=\"autobr\"\u003eThe four * articles are updated LFT 12 articles.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e80 pages in English.\u003c\/p\u003e\n\u003ch2 class=\"spip\"\u003eThe Scenarios\u003c\/h2\u003e\n\u003ctable class=\"table spip\"\u003e\n\u003cthead\u003e\n\u003ctr class=\"row_first\"\u003e\n\u003cth id=\"id191b_c0\"\u003eID\u003c\/th\u003e\n\u003cth id=\"id191b_c1\"\u003eName\u003c\/th\u003e\n\u003cth id=\"id191b_c2\"\u003eNations\u003c\/th\u003e\n\u003cth id=\"id191b_c3\"\u003eDate\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id191b_c0\"\u003eLFT327\u003c\/td\u003e\n\u003ctd headers=\"id191b_c1\"\u003eThai Beaches\u003c\/td\u003e\n\u003ctd headers=\"id191b_c2\"\u003eThai - Japanese\u003c\/td\u003e\n\u003ctd headers=\"id191b_c3\"\u003e8 December 1941\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id191b_c0\"\u003eLFT328\u003c\/td\u003e\n\u003ctd headers=\"id191b_c1\"\u003ePunjabi Tenacity\u003c\/td\u003e\n\u003ctd headers=\"id191b_c2\"\u003ePunjabi - Japanese\u003c\/td\u003e\n\u003ctd headers=\"id191b_c3\"\u003e25 December 1941\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id191b_c0\"\u003eLFT329\u003c\/td\u003e\n\u003ctd headers=\"id191b_c1\"\u003eGaining Time at Baliuag\u003c\/td\u003e\n\u003ctd headers=\"id191b_c2\"\u003eJapanese - US\u003c\/td\u003e\n\u003ctd headers=\"id191b_c3\"\u003e31 December 1941\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id191b_c0\"\u003eLFT330\u003c\/td\u003e\n\u003ctd headers=\"id191b_c1\"\u003eQuinauan Point\u003c\/td\u003e\n\u003ctd headers=\"id191b_c2\"\u003eJapanese - Filipino\u003c\/td\u003e\n\u003ctd headers=\"id191b_c3\"\u003e2 February 1942\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id191b_c0\"\u003eLFT331\u003c\/td\u003e\n\u003ctd headers=\"id191b_c1\"\u003eRescuing the Pocket\u003c\/td\u003e\n\u003ctd headers=\"id191b_c2\"\u003eFilipino - Japanese\u003c\/td\u003e\n\u003ctd headers=\"id191b_c3\"\u003e12 February 1942\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id191b_c0\"\u003eLFT332\u003c\/td\u003e\n\u003ctd headers=\"id191b_c1\"\u003ePoint of Departure\u003c\/td\u003e\n\u003ctd headers=\"id191b_c2\"\u003eFilipino - Japanese\u003c\/td\u003e\n\u003ctd headers=\"id191b_c3\"\u003e12 February 1942\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id191b_c0\"\u003eLFT333\u003c\/td\u003e\n\u003ctd headers=\"id191b_c1\"\u003eGoodenough ?\u003c\/td\u003e\n\u003ctd headers=\"id191b_c2\"\u003eJapanese - New Zealand\u003c\/td\u003e\n\u003ctd headers=\"id191b_c3\"\u003e23 October 1942\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id191b_c0\"\u003eLFT334\u003c\/td\u003e\n\u003ctd headers=\"id191b_c1\"\u003eCpl. Anzac\u003c\/td\u003e\n\u003ctd headers=\"id191b_c2\"\u003eJapanese - New Zealand\u003c\/td\u003e\n\u003ctd headers=\"id191b_c3\"\u003e17 February 1944\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id191b_c0\"\u003eLFT335\u003c\/td\u003e\n\u003ctd headers=\"id191b_c1\"\u003eInfuriatingly Invisible\u003c\/td\u003e\n\u003ctd headers=\"id191b_c2\"\u003eJapanese - New Zealand\u003c\/td\u003e\n\u003ctd headers=\"id191b_c3\"\u003e20 February 1944\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id191b_c0\"\u003eLFT336\u003c\/td\u003e\n\u003ctd headers=\"id191b_c1\"\u003eFourteen Paddles\u003c\/td\u003e\n\u003ctd headers=\"id191b_c2\"\u003eJapanese - New Zealand\u003c\/td\u003e\n\u003ctd headers=\"id191b_c3\"\u003e23 February 1944\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id191b_c0\"\u003eLFT337\u003c\/td\u003e\n\u003ctd headers=\"id191b_c1\"\u003eNot So Ichi-Go\u003c\/td\u003e\n\u003ctd headers=\"id191b_c2\"\u003eChinese - Japanese\u003c\/td\u003e\n\u003ctd headers=\"id191b_c3\"\u003e5 May 1944\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id191b_c0\"\u003eLFT338\u003c\/td\u003e\n\u003ctd headers=\"id191b_c1\"\u003eRJ-177\u003c\/td\u003e\n\u003ctd headers=\"id191b_c2\"\u003eJapanese - USMC\u003c\/td\u003e\n\u003ctd headers=\"id191b_c3\"\u003e3 August 1944\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id191b_c0\"\u003eLFT339\u003c\/td\u003e\n\u003ctd headers=\"id191b_c1\"\u003eZig Zag Pass\u003c\/td\u003e\n\u003ctd headers=\"id191b_c2\"\u003eJapanese - US\u003c\/td\u003e\n\u003ctd headers=\"id191b_c3\"\u003e1 February 1945\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id191b_c0\"\u003eLFT340\u003c\/td\u003e\n\u003ctd headers=\"id191b_c1\"\u003eSpring Cleaning\u003c\/td\u003e\n\u003ctd headers=\"id191b_c2\"\u003eJapanese \u0026amp; Vietminh - French\u003c\/td\u003e\n\u003ctd headers=\"id191b_c3\"\u003e3 April 1946\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id191b_c0\"\u003eLFT341\u003c\/td\u003e\n\u003ctd headers=\"id191b_c1\"\u003eHarvesting Opium\u003c\/td\u003e\n\u003ctd headers=\"id191b_c2\"\u003eFrench - Chinese\u003c\/td\u003e\n\u003ctd headers=\"id191b_c3\"\u003e6 April 1946 :\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cspan\u003eThe maps needed to play the scenarios are the following : Hz 1, LFT 1, LFT 2, 9, 34, 35, 36, 37, 38, 43, 62, 67, 72, 76 and 88.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Le Franc Tireur","offers":[{"title":"Default Title","offer_id":48970753311028,"sku":null,"price":229.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/lft_16_small-d4a10.jpg?v=1765853470"},{"product_id":"deluxe-pack-1-preorder","title":"Deluxe pack # 1 - now in stock","description":"\u003cp\u003eContents:\u003cbr\u003e12 scenarios, 7 10 3\/4\" x 26\" unmounted DASL-compatible geoboards (d1, d2, d3, d4, d5, d6, d7)\u003c\/p\u003e\n\u003cp\u003eCommentary:\u003cbr\u003eDeluxe Advanced Squad Leader (or DASL, as it is more commonly referred to), has long been the red-haired stepchild of ASL, perhaps even more so than SASL, insofar as SASL even had a 2nd edition and a variety of supplements for it.  But DASL spawned only two early products, Streets of Fire and Hedgerow Hell, then (due to lack of popularity) essentially fell by the wayside.  Official support consisted only of the occasional scenario released for it, while third party support consisted mostly of the same, except for a couple of third party DASL geoboards released by Bounding Fire Productions and Heat of Battle.\u003c\/p\u003e\n\u003cp\u003eDespite this fact, there have always been some players who have championed DASL, and more players who like to take an occasional dip in the DASL pond.  Over the years, various publishers, official and unofficial, have bruited about the notion of a new DASL module or a DASL map pack or something similar.  However, none of those ever came to pass.  Until 2014, that is, when a group of DASL enthusiasts led by Dave Ramsey (of ASL Scenario Archive website fame) took up an unfinished DASL notion from Steve Swann and brought it to completion, arranging with Le Franc Tireur to do the physical production and publishing.  Deluxe Pack #1 (which by its very title threatens sequels) thus becomes the first DASL-dedicated product to be published since 1987, a rather remarkable feat.\u003c\/p\u003e\n\u003cp\u003eObviously, the main thing the Deluxe Pack has to offer is its new boards.  The pack comes with 7 of them (d1 through d7), which is a rather generous amount.  Each are printed in full color on light cardstock, just like modern official geoboards.  Whereas Streets of Fire featured dense downtown urban terrain and Hedgerow Hell featured bocage, Deluxe Pack #1 tends to feature a variety of more rural or wilderness themes.  This also allows DASL to visit the PTO in a way that just could not really be done before.\u003c\/p\u003e\n\u003cp\u003eThe boards are:\u003c\/p\u003e\n\u003cp\u003ed1: A rural board centered on a collection of 8 hut hexes, with some fields and orchards surrounding them.\u003cbr\u003ed2: A board dominated by a large hill, mostly level 1 but with three level 2 hexes, that is almost completely covered with woods\/jungle; there are also two hut hexes.\u003cbr\u003ed3: A wilderness river board (river is only one hex wide, though) with no buildings.\u003cbr\u003ed4: A rural board with a large orchard, some grain fields, and the only non-hut building in the pack, a two-hex, two-story wooden building.\u003cbr\u003ed5: A collection of six hut hexes next to a road that traverses the map, with woods on either side of the huts.\u003cbr\u003ed6: A tough wilderness board, featuring three hills 9one of them 2-level), with a couple of hut hexes.\u003cbr\u003ed7: A tough wilderness board, featuring three hills (one of them 2-level), with grain (more likely, kunai) and woods (more likely jungle).\u003cbr\u003eOverall, the mix of boards is an interesting one.  There is a clear emphasis on wilderness and\/or PTO-compatible boards here.  Some can fit with Hedgerow Hell maps, but mating them with Streets of Fire maps would mostly be a bit jarring, as they contrast so much.\u003c\/p\u003e\n\u003cp\u003eWith Streets of Fire and Hedgerow Hell, the artwork was designed to ape standard ASL artwork insofar as it was possible.  That was not the intention here.  Rather, the producers went in the opposite direction and created very new and very different digitally-derived artwork with a heavy reliance on textures.  This makes them look very different indeed from official DASL maps.\u003c\/p\u003e\n\u003cp\u003eThe nature of the artwork may well end up having a polarizing effect, as it has a strong and distinctive style that nevertheless may not be to everyone’s tastes.  In some respects the artwork succeeds well and is attractive, but in other respects there are lesser or greater problems.\u003c\/p\u003e\n\u003cp\u003eBuildings.  The building artwork is very attractive–the artist even has different styles for building hexes that are “intended” to be used as PTO hut hexes and building hexes that are more “European” in nature.  The buildings all have shadows around them, which is usually a mistake, as such shadows make tracing close lines of sight more difficult.  The artist did put a black line around all the buildings, which can help players make some such distinctions, but a few buildings have such dark shadows that the black line may not be enough.\u003cbr\u003eWoods.  The woods artwork is very good (among the best woods artwork for ASL), but marred slightly by shadows that can make tracing LOS difficult.\u003cbr\u003eRoads.  The road artwork is unobjectionable.  It works well blending with woods and orchards, but looks weird on hills.\u003cbr\u003eBrush.  The brush artwork is very nice.  It is very similar to official brush artwork but actually looks nicer.\u003cbr\u003eOrchards.  Unremarkable.  They look a tad more blurry than woods hexes but nothing objectionable.\u003cbr\u003eGrain.  Generally okay.  A bit more beige than yellow and rather roundish.  Grainfields on the “rural” rather than “wilderness” boards tend to have faint little tractor or plow marks on them, which is an interesting little touch.\u003cbr\u003eMarsh.  One of the big graphic failures–the marsh hexes look blurred and out of focus.  Also, they look a bit like pools of vomit.\u003cbr\u003eRiver.  Not a very good job here–the river and its banks appear blurry and out of focus.\u003cbr\u003eCrags.  Unremarkable.\u003cbr\u003eStreams\/gullies.  This is another problematic terrain type.  The  3D effects of depressions and elevations are very tricky and hard to get right and in some wargames the effect achieved is exactly the opposite of the one desired.  Unfortunately, that is the case here.  Many eyes will look at the gully and stream graphics on these maps and perceive them as rising above the surrounding terrain rather than sinking below it.  In part this is because of a decision to apply highlights and shadows.\u003cbr\u003eCliffs.  A bit non-intuitive but generally recognizable and unremarkable.\u003cbr\u003eHills.  Of all the terrain types here, the hill depictions are among the most problematic, for several reasons.  First, the 3D effect is not handled well.  The main problem is that the artist applies a shadow around the entire border of a elevated hex.  What this does is to make every hill look like it is floating above the ground, and to make level 2 hill hexes look as if they are floating above level 1 hill hexes.  Shadows should only have been applied on one side of these features, not all the way around them.   Second, the various techniques and textures used to make the hill look 3D conflict with the techniques used to provide game functionality (like a white line around all elevation levels to help distinguish lines of sight.  The result is that when other terrain types intersect with hill boundaries it usually looks a bit weird.  Lastly, there is not enough differentiation in color between level 1 hill hexes and level 2 hill hexes.\u003c\/p\u003e\n\u003cp\u003eOne other aspect to the maps must be pointed out:  they do not mate up exactly with official DASL boards.  This is due not to a mistake (such as the erroneous hexgrids that have plagued recent Critical Hit geoboards) but rather due to an odd feature of the original Streets of Fire and Hedgerow Hell boards.  Those boards were all mounted boards, with a paper map glued onto what were essentially thick sheets of cardboard.  The way these mounted maps were put together, so that they could be folded, required an indentation down the middle of each board, and required the glued maps to dip down into the indented area (to accommodate folding).  As a result, on official DASL maps, the center row of hexes is actually slightly narrower than all other hexrows, which means that when a Deluxe Pack map is lined up against an official map, it will mate perfectly on one half of the map but be slightly off on the other half of the map (the half beyond the center row).  Those people who may have unmounted official DASL maps purchased from Avalon Hill or MMP probably would not have this issue–it is likely to exist only with mounted maps.  Thus this is an odd instance where the third party boards are more “correct” than the official boards.\u003c\/p\u003e\n\u003cp\u003eThe good thing is that DASL maps contain so few hexrows that, though the problem is visually obvious, there is not enough room for it to cumulatively grow and become a true functional or practical problem.  The difference remains small enough that there probably won’t be any significant practical, as opposed to aesthetic, effects.\u003c\/p\u003e\n\u003cp\u003eDeluxe Pack #1 comes with 12 scenarios, designed by a diverse set of hands (some of them relatively new to scenario design), generally an Anglo-American mix with a hint of the continent thrown in.  The scenarios are all printed in color on glossy light cardstock using Le Franc Tireur’s latest color counter artwork, which for vehicles is nice but which for SMCs\/MMCs sometimes seem to turn the figures on the counters from icons to more cartoony figures.  Overall, however, the physical presentation is impressive.\u003c\/p\u003e\n\u003cp\u003eThe scenarios are a varied lot, though not surprisingly, PTO themes dominate (8 out of 12).  Actions include:  Poland 1939 (Poles vs. Germans), France 1940 (British vs. Germans)  \u0026amp; 1944 (Americans vs. Germans), Burma 1943 (Indians vs. Japanese, British vs. Japanese) \u0026amp; 1944 (British vs. Japanese\/INA) \u0026amp; 1945 (Indians vs. Japanese; INA vs. BNA vs. Japanese), Saipan 1944 (Americans vs. Japanese [2]), Namur (Americans vs. Japanese), and the Soviet Union 1942 (Soviets vs. Germans).\u003c\/p\u003e\n\u003cp\u003eThe scenarios are a mix of small, medium, and large-sized actions, slightly tending towards the small.  There are no scenarios that could be considered very large, which may disappoint those DASLers whose stated love of the subsystem is largely due to opportunities for meatier play.\u003c\/p\u003e\n\u003cp\u003eThe scenarios are small in size in another way as well:  in the number of boards that they use.  One scenario uses a single board, six scenarios use two boards, four scenarios use three boards, and only one scenario uses four boards.  No scenario uses more than that.  Oddly, only one scenario uses any DASL board other than the ones included in this pack.\u003c\/p\u003e\n\u003cp\u003eTwo scenarios utilize OBA; no scenarios use Air Support or Night Rules.\u003c\/p\u003e\n\u003cp\u003eSeveral of the scenarios have interesting SSRs or depict interesting situations.  In FT207 (The Last Pillbox), the defending Japanese are allowed to choose two special abilities from an array of six possibilities, including a -1 Ambush drm, Fanatic status in buildings, extra Tank Hunter Heroes, and other options.  Scenario FT197 (Spoiled Afternoon) is an ultra-tiny “battle of half-squads,” featuring 8 Polish half-squads\/crews and 2 AFVs arrayed against 10 German half-squads\/crews and a few vehicles.  This scenario is a convoy ambush situation, which don’t tend to play well in ASL.\u003c\/p\u003e\n\u003cp\u003eOne scenario, FT202 (Burmese Bandits), is actually a three-player scenario (of very vague historical provenance–this is one of the only published ASL scenarios that only give a month and year for the action, not an actual date) set in Burma in 1945, pitting the Burmese National Army (and a few British reinforcements) against its former allies, the Japanese and Indian National Army.  This is the one Deluxe Pack scenario that uses 4 boards (although it should play fairly quickly).  The scenario contains major errata, as the Japanese OB should have 6 3-3-6 squads, not 3 such squads.\u003c\/p\u003e\n\u003cp\u003e(The above commentary is an edited version from the desperationmorale website)\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Le Franc Tireur","offers":[{"title":"Default Title","offer_id":48971097407796,"sku":null,"price":99.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/arton116-002a0.jpg?v=1765855146"},{"product_id":"the-green-hell-of-inor-preorder","title":"The Green Hell of Inor","description":"\u003cp\u003e\u003cspan\u003e\u003cstrong\u003e“The Green Hell of Inor”\u003c\/strong\u003e is LFT’s attempt at bringing 2 weeks of epic fighting that took place in the Ardennes Forest during the very first days of Fall Gelb, the invasion of France.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eDesigned by Lionel Colin and Xavier Vitry, with the help of scholars in the field of French and German military history, and the international team that is Le Franc Tireur, “The Green Hell of Inor” contains everything you need to play\u003cspan\u003e \u003c\/span\u003e\u003ci\u003e[EXC : the metric half-ton of ASL material that you always need]\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003eincluding two counter sheets with French Foreign Legion, Colonial infantry, early war German machine guns and several other new counters.\u003c\/p\u003e\n\u003cp\u003eAlso included are a historical map, a rules booklet (supplemented with an historical booklet with images of the town “Then \u0026amp; Now”, enhanced with a battlefield tour and several other articles about the battle of Inor and the 1940 French Campaign) and 16 historical scenarios.\u003c\/p\u003e\n\u003cp\u003eIn addition, three CGs are offered, with several new and easy to understand rules that will allow the players to place interdictory fire with their artillery, or use counter battery fire against enemy guns !\u003c\/p\u003e\n\u003cp\u003eThis module provides counters to represent various troops that are not depicted in the core modules.\u003c\/p\u003e\n\u003cp\u003eAs the French, you will get (all of them with specific counters) :\u003c\/p\u003e\n\u003cul role=\"list\" class=\"spip\"\u003e\n\u003cli\u003eSenegalese Tirailleurs\u003c\/li\u003e\n\u003cli\u003eAlgerian Tirailleurs\u003c\/li\u003e\n\u003cli\u003eColonial troops\u003c\/li\u003e\n\u003cli\u003eCorps-Francs units\u003c\/li\u003e\n\u003cli\u003eForeign Legion (including sappers !)\u003c\/li\u003e\n\u003cli\u003eFull-color AFV that fought this battle (with camouflage pattern)\u003c\/li\u003e\n\u003cli\u003eLeaders never seen before (and probably, thereafter !)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe German uses regular MMP counters, but we have provided early-war MG. You will want to read one of the 32 designer’s notes to get the explanation.\u003c\/p\u003e\n\u003ch2 class=\"spip\"\u003eThe Campaign Games\u003c\/h2\u003e\n\u003cp\u003eThree Campaign Games are provided :\u003c\/p\u003e\n\u003cul role=\"list\" class=\"spip\"\u003e\n\u003cli\u003e\n\u003cstrong\u003eCG I- The Pride of the Foreign Legion\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(introductory CG, 3 CG dates).\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCG II - Sauerei Wald\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(5 CG dates)\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCG III - Flanking the Maginot Line\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(8 CG dates, the whole campaign that uses the whole map).\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2 class=\"spip\"\u003e\u003ci\u003eScenarios\u003c\/i\u003e\u003c\/h2\u003e\n\u003cp\u003eThis module is composed of 16 scenarios, most taking place on the HASL map.\u003c\/p\u003e\n\u003cp\u003eFive of the scenarios require geomorphic maps (1a, 11a, 39, 58, 66, 70, 72, 81 and x).\u003c\/p\u003e\n\u003ctable class=\"table spip\"\u003e\n\u003cthead\u003e\n\u003ctr class=\"row_first\"\u003e\n\u003cth id=\"id2bfc_c0\"\u003eID\u003c\/th\u003e\n\u003cth id=\"id2bfc_c1\"\u003eName\u003c\/th\u003e\n\u003cth id=\"id2bfc_c2\"\u003eAttacker\u003c\/th\u003e\n\u003cth id=\"id2bfc_c3\"\u003eDate\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id2bfc_c0\"\u003eFT INOR1\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c1\"\u003eDeep Into the French Front\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c2\"\u003eGerman\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c3\"\u003e17th May 1940\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id2bfc_c0\"\u003eFT INOR2\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c1\"\u003eVilly Muss Fallen ! East\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c2\"\u003eGerman\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c3\"\u003e15th May 1940\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id2bfc_c0\"\u003eFT INOR3\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c1\"\u003eRoucaud’s Blow\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c2\"\u003eFrench\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c3\"\u003e15th May 1940\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id2bfc_c0\"\u003eFT INOR4\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c1\"\u003eWooden Hell\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c2\"\u003eGerman\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c3\"\u003e16th May 1940\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id2bfc_c0\"\u003eFT INOR5\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c1\"\u003eBois de la Hache\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c2\"\u003eFrench\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c3\"\u003e16th May 1940\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id2bfc_c0\"\u003eFT INOR6\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c1\"\u003eFirst Counterattack\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c2\"\u003eFrench\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c3\"\u003e16th May 1940\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id2bfc_c0\"\u003eFT INOR7\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c1\"\u003eSauerei Wald\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c2\"\u003eGerman\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c3\"\u003e17th May 1940\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id2bfc_c0\"\u003eFT INOR8\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c1\"\u003eHill 311\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c2\"\u003eFrench\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c3\"\u003e18th May 1940\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id2bfc_c0\"\u003eFT INOR9\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c1\"\u003eNight Terror\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c2\"\u003eFrench\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c3\"\u003e15th May 1940\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id2bfc_c0\"\u003eFT INOR10\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c1\"\u003eVilly Muss Fallen ! West\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c2\"\u003eGerman\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c3\"\u003e15th May 1940\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id2bfc_c0\"\u003eFT INOR11\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c1\"\u003eWoods Ashes\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c2\"\u003eFrench\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c3\"\u003e19th May 1940\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id2bfc_c0\"\u003eFT INOR12\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c1\"\u003eReaction\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c2\"\u003eFrench\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c3\"\u003e19th May 1940\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id2bfc_c0\"\u003eFT INOR13\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c1\"\u003eNight Patrol\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c2\"\u003eGerman\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c3\"\u003e19th May 1940\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id2bfc_c0\"\u003eFT INOR14\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c1\"\u003eCendriere’s Farm\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c2\"\u003eGerman\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c3\"\u003e23th May 1940\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id2bfc_c0\"\u003eFT INOR15\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c1\"\u003e« À moi la légion ! »\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c2\"\u003eFrench\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c3\"\u003e27th May 1940\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id2bfc_c0\"\u003eFT INOR16\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c1\"\u003eNot Men but Demons\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c2\"\u003eGerman\u003c\/td\u003e\n\u003ctd headers=\"id2bfc_c3\"\u003e27th May 1940\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","brand":"Le Franc Tireur","offers":[{"title":"Default Title","offer_id":48971210195252,"sku":null,"price":229.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/arton161-2a66a.jpg?v=1765855392"},{"product_id":"the-fight-for-seoul-preorder","title":"The Fight for Seoul","description":"\u003cp\u003e\u003cstrong\u003e\"The Fight for Seoul\"\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis LFT’s third Historical Module, This module is also LFT’s first foray into the Korean War, the first hot war of the Cold War era.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\"The Fight for Seoul\"\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003econtains 21 H-series scenarios, 2 campaign games, two maps (each KGS in size), rules, and one sheet of full-color counters. The action moves from battles to cross rolling rural terrain in the face of entrenched hilltop defenders and on into a bitter urban struggle amid a city that was a mix of architectural styles.\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e\"The Fight for Seoul\"\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ecaptures a pivotal moment in the Korean War, one which swung the war in favor of the United Nations, if only for a few months.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\"The Fight for Seoul\"\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ecaptures the intensity of the battles that led to the liberation of Seoul by U.S. Marines and ROK Marine Corps from KPA forces. Never-seen-before terrain combinations will raise new and challenging issues to the field commanders of your ASL army. How well will you fight for Seoul ?\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSmith’s Ridge module :\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul role=\"list\" class=\"spip\"\u003e\n\u003cli\u003e2 A1 maps (594 x 841 mm, which is 23,39 x 33,11 inches) for a total playing area of 33,11 x 46,81 inches.\u003c\/li\u003e\n\u003cli\u003eits specific rules booklet (28 pages)\u003c\/li\u003e\n\u003cli\u003e11 scenarios\u003c\/li\u003e\n\u003cli\u003e3 pages of Terrain charts\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eSeoul module :\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul role=\"list\" class=\"spip\"\u003e\n\u003cli\u003e2 A1 maps (594 x 841 mm, which is 23,39 x 33,11 inches) for a total playing area of 33,11 x 46,81 inches.\u003c\/li\u003e\n\u003cli\u003eits specific rules booklet (36 pages)\u003c\/li\u003e\n\u003cli\u003e10 scenarios\u003c\/li\u003e\n\u003cli\u003e4 pages of Terrain charts\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eCampaign games :\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul role=\"list\" class=\"spip\"\u003e\n\u003cli\u003eits specific rules booklet (28 pages)\u003c\/li\u003e\n\u003cli\u003ethe two CG with, for each of them :\n\u003cul role=\"list\" class=\"spip\"\u003e\n\u003cli\u003ethe scenario card\u003c\/li\u003e\n\u003cli\u003ethe UN initial OB\u003c\/li\u003e\n\u003cli\u003ethe initial KPA OB\u003c\/li\u003e\n\u003cli\u003ethe reinforcements charts\u003c\/li\u003e\n\u003cli\u003ethe FLAK alley aid chart (x2)\u003c\/li\u003e\n\u003cli\u003ethe RG purchase record\u003c\/li\u003e\n\u003cli\u003ethe CG Roster\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eAnd eventually, a countersheet LFT style (with a mix of 5’8\" and 1’2\" counters).\u003c\/p\u003e\n\u003ch2 class=\"spip\"\u003eSmith Ridge\u003c\/h2\u003e\n\u003cp\u003eThis campaign game and scenarios depicts a fierce battle over rice paddies and entrenched positions, in the hilly countryside near Seoul.\u003c\/p\u003e\n\u003ch2 class=\"spip\"\u003e\u003ci\u003eScenarios\u003c\/i\u003e\u003c\/h2\u003e\n\u003ctable class=\"table spip\"\u003e\n\u003cthead\u003e\n\u003ctr class=\"row_first\"\u003e\n\u003cth id=\"id5f39_c0\"\u003eID\u003c\/th\u003e\n\u003cth id=\"id5f39_c1\"\u003eName\u003c\/th\u003e\n\u003cth id=\"id5f39_c2\"\u003eNations\u003c\/th\u003e\n\u003cth id=\"id5f39_c3\"\u003eDate\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id5f39_c0\"\u003eFT SmR1\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c1\"\u003eMIRED\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c2\"\u003eKPA \/ KMC\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c3\"\u003e22 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id5f39_c0\"\u003eFT SmR2\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c1\"\u003eFENTON’S FOE\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c2\"\u003eKPA - USMC\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c3\"\u003e22 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id5f39_c0\"\u003eFT SmR3\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c1\"\u003eIN MIN’S GUN\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c2\"\u003eUSMC - KPA\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c3\"\u003e22\/23 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id5f39_c0\"\u003eFT SmR4\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c1\"\u003ePASSAGE OF LINES\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c2\"\u003eKPA - UN\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c3\"\u003e23 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id5f39_c0\"\u003eFT SmR5\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c1\"\u003eFOX ON THE HILL\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c2\"\u003eKPA - USMC\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c3\"\u003e23 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id5f39_c0\"\u003eFT SmR6\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c1\"\u003eFOX’S FRETFUL NIGHT\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c2\"\u003eUSMC - KPA\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c3\"\u003e23\/24 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id5f39_c0\"\u003eFT SmR7\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c1\"\u003eFIGHTIN’ OVER THE FINGER\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c2\"\u003eKPA - USMC\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c3\"\u003e24 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id5f39_c0\"\u003eFT SmR8\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c1\"\u003eSMITH’S RIDGE\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c2\"\u003eKPA - USMC\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c3\"\u003e24 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id5f39_c0\"\u003eFT SmR9\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c1\"\u003ePULLER’S PUGILISTs\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c2\"\u003eKPA - USMC\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c3\"\u003e25 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id5f39_c0\"\u003eFT SmR10\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c1\"\u003eHOTHEADED TREADHEADS\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c2\"\u003eKPA - USMC\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c3\"\u003e25 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id5f39_c0\"\u003eFT SmR11\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c1\"\u003eWHOA NELLIE !\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c2\"\u003eKPA - USMC\u003c\/td\u003e\n\u003ctd headers=\"id5f39_c3\"\u003e25 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003ch2 class=\"spip\"\u003eThe Battle of the Barricades\u003c\/h2\u003e\n\u003cp\u003eThis campaign game and scenarios depicts the second\u003cspan\u003e \u003c\/span\u003e\u003ca rel=\"external\" class=\"spip_out\" href=\"https:\/\/en.wikipedia.org\/wiki\/Second_Battle_of_Seoul\"\u003ebattle of Seoul\u003c\/a\u003e\u003cspan\u003e \u003c\/span\u003ein a dense but fresh battlefield.\u003c\/p\u003e\n\u003ch2 class=\"spip\"\u003e\u003ci\u003eScenarios\u003c\/i\u003e\u003c\/h2\u003e\n\u003ctable class=\"table spip\"\u003e\n\u003cthead\u003e\n\u003ctr class=\"row_first\"\u003e\n\u003cth id=\"id20ce_c0\"\u003eID\u003c\/th\u003e\n\u003cth id=\"id20ce_c1\"\u003eName\u003c\/th\u003e\n\u003cth id=\"id20ce_c2\"\u003eNations\u003c\/th\u003e\n\u003cth id=\"id20ce_c3\"\u003eDate\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id20ce_c0\"\u003eFT S1\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c1\"\u003eSIGHTS ON SEOUL\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c2\"\u003eKPA \/ USMC\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c3\"\u003e25 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id20ce_c0\"\u003eFT S2\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c1\"\u003eBESTING BASILONE\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c2\"\u003eUSMC - KPA\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c3\"\u003e25\/26 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id20ce_c0\"\u003eFT S3\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c1\"\u003eLAST STAND ON AN-SAN\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c2\"\u003eKPA - USMC\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c3\"\u003e26 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id20ce_c0\"\u003eFT S4\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c1\"\u003eDILEMMA ON MA PO BOULEVARD\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c2\"\u003eKPA - USMC\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c3\"\u003e26 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id20ce_c0\"\u003eFT S5\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c1\"\u003eRAIL YARD RUMBLE\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c2\"\u003eKPA - USMC\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c3\"\u003e26 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id20ce_c0\"\u003eFT S6\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c1\"\u003eAT THE RACES WITH DARK HORSE SIX\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c2\"\u003eKPA - USMC\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c3\"\u003e27 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id20ce_c0\"\u003eFT S7\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c1\"\u003e“LOOKS LIKE THE FOURTH OF JULY”\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c2\"\u003eKPA - USMC\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c3\"\u003e27 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id20ce_c0\"\u003eFT S8\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c1\"\u003eCHANGING THE GUARD AT NAMDEAMUN\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c2\"\u003eKPA - USMC\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c3\"\u003e27 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_odd odd\"\u003e\n\u003ctd headers=\"id20ce_c0\"\u003eFT S9\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c1\"\u003eCOWBOYS AND INDIANS\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c2\"\u003eKPA - KMC\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c3\"\u003e26 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr class=\"row_even even\"\u003e\n\u003ctd headers=\"id20ce_c0\"\u003eFT S10\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c1\"\u003eLIBERTE CALL\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c2\"\u003eKPA – USMC\/KMC\u003c\/td\u003e\n\u003ctd headers=\"id20ce_c3\"\u003e27 September 1950\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003ch2 class=\"spip\"\u003e\u003ci\u003eRequirements\u003c\/i\u003e\u003c\/h2\u003e\n\u003cp\u003eRequired elements include, but not limited to, Forgotten War, Information Counters of all forms, ASLRB, Gung Ho\/Rising Sun and Red Barricades perimeter markers (or their substitute).\u003c\/p\u003e","brand":"Le Franc Tireur","offers":[{"title":"Default Title","offer_id":48971662000436,"sku":null,"price":229.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/arton148-c66f6.jpg?v=1765856315"},{"product_id":"the-trials-of-task-force-faith-preorder","title":"The Trials of Task Force Faith","description":"\u003cp\u003e\u003cspan\u003e“The Trials of Task Force Faith” is a historical module, designed by Andrew Hershey. It is the second release by LFT in its “Perimeter of Necessity” series, which focuses on the Chosin\/Changjin Reservoir Campaign during the early months of the Korean War.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eThe first of the “Perimeter” series covered the actions of Fox Company, 2nd Battalion, 7th Marines at Toktong Pass were to be found in \u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/lefranctireur.org\/spip.php?article154\"\u003e\"From the Cellar\" # 10\u003c\/a\u003e). Now with “The Trials of Task Force Faith”, the action switches from the deep snow covered high mountain pass to the west of Chosin to its lightly snow swept and ice covered eastern shores at the P’ungnyuri-gang Inlet. Here beginning on the night of the 27th of November and through the 1st of December, 1950, the 31st Regimental Combat Team (31-RCT), U.S. Army held the bulk of the 80th Division, of the Chinese People’s Army, at bay in a stand worthy of comparison to Thermopylae.\u003c\/p\u003e\n\u003cp\u003e“The Trials of Task Force Faith” contains 11 H-series scenarios (6 day and 5 night), 1 map (KGS in size) and a rules booklet. There is no CG. The battle was not one that lends itself to such a depiction, as 31-RCT received no reinforcements of personnel, and very little in the way of re-supply (which came only sporadically from the air). Likewise, there are no counters in the module pack. This was done deliberately in order : “a” to keep cost down, and “b” to maximize the value of Forgotten War, which, with Yanks, is all you need to play, the ASLRB not withstanding. Those familiar with the rules from FTC#10 will find many of them exactly the same, although there are some new ones to cover new terrain, and certain aspects of the battle.\u003c\/p\u003e\n\u003cp\u003e“The Trials of Task Force Faith” captures the cauldron like feel as 31-RCT fends off fierce Communist Chinese night attacks, while then by day having then to mount counterattacks to retake key lost terrain, and so give the regiment the breathing space it needed to organize a breakout attempt under the cover of U.S.M.C. close air support. Can you handle the command challenges of 31-RCT ? Can you as the CPVA commander effectively move to seal the task force’s grim fate ?\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe scenarios\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul role=\"list\" class=\"spip\"\u003e\n\u003cli\u003eFT TF-F1 Red Dragon Stalking Polar Bears (11 turns)\u003c\/li\u003e\n\u003cli\u003eFT TF-F2 Shaking off the Shock Wave (5,5 turns)\u003c\/li\u003e\n\u003cli\u003eFT TF-F3 Taking back Vital Ground (6,5 turns)\u003c\/li\u003e\n\u003cli\u003eFT TF-F4 Return of the Dragon (9 turns)\u003c\/li\u003e\n\u003cli\u003eFT TF-F5 Triple a to the Rescue (8 turns)\u003c\/li\u003e\n\u003cli\u003eFT TF-F6 The Assumption of Faith (8 turns)\u003c\/li\u003e\n\u003cli\u003eFT TF-F7 Growing Pains (6 turns)\u003c\/li\u003e\n\u003cli\u003eFT TF-F8 Firemen vs. Icemen (5 turn)\u003c\/li\u003e\n\u003cli\u003eFT TF-F9 Bridges of Sorrow (6 turns)\u003c\/li\u003e\n\u003cli\u003eFT TF-F10 Hold out, one more Night (7,5 turns)\u003c\/li\u003e\n\u003cli\u003eFT TF-F11 The First Station on Faith’s\u003cspan\u003e \u003c\/span\u003e\u003ci\u003eVia Dolorosa\u003c\/i\u003e\u003cspan\u003e \u003c\/span\u003e(7,5 turns)\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Le Franc Tireur","offers":[{"title":"Default Title","offer_id":48971730485556,"sku":null,"price":99.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/totff-small-bd40e.png?v=1765856638"},{"product_id":"inor-players-guide","title":"Inor Players Guide","description":"\u003cp\u003e\u003cspan\u003eAll is in its title : 64 pages for \"The Green Hell of Inor\" fans, as well as 16 scenarios and a Campaign Game.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003eWhat’s inside :\u003c\/p\u003e\n\u003cp\u003e12 Inor scenarios\u003cbr class=\"autobr\"\u003e4 scenarios around Eben Emaël and the bridges over the Canal Albert\u003cbr class=\"autobr\"\u003e1 Campaign Game (CG IV \"Death at Soiry Farm\")\u003cbr class=\"autobr\"\u003eA big article which reads as an ASL novel (Inor CG AAR by Clément \"Hill\" Bertrand)\u003cbr class=\"autobr\"\u003eDesigners notes on several Inor scenarios\u003cbr class=\"autobr\"\u003eA small Interview of Dan Dolan and his Dinant module\u003cbr class=\"autobr\"\u003e2 AAR or the taking of Villy sur Chiers (East and West)\u003cbr class=\"autobr\"\u003eInor optional Rules\u003c\/p\u003e","brand":"Le Franc Tireur","offers":[{"title":"Default Title","offer_id":48971818402100,"sku":null,"price":109.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/inor_guide-cd4c4.jpg?v=1765857055"},{"product_id":"from-the-cellar-pack-8-preorder","title":"From the Cellar pack # 8","description":"\u003cp\u003eThis product contains both a 56 pages magazine and 15 scenarios. The magazine itself contains historical and technical articles on subjects you never dared (or even imagined ?) asking.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMap dependency :\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e2, 10, 13, 15, 16, 17, 19, 21, 23, 32, 33, 43,44, 48, 49, 51, 54, 57, 58, 62, 63, 69, 75, t, 5a, 9b, BFP I, BFP H and BFP M. \u003c\/p\u003e\n\u003cp\u003eWhat will be a FTC without scenarios ? The 15 scenarios are the products of a variety of designers, from France (of course !), but also from Canada, Germany and even Corsica !\u003c\/p\u003e\n\u003ch2 class=\"spip\"\u003eThe scenarios\u003c\/h2\u003e\n\u003cp\u003eThe scenario mix depicts mostly Free French units, alone or with allies but not only. Four of the scenarios can be linked in a mini-campaign :\u003c\/p\u003e\n\u003ctable class=\"table spip\"\u003e\n\u003cthead\u003e\n\u003ctr class=\"row_first\"\u003e\n\u003cth id=\"id577d_c0\"\u003e\n\u003cdiv class=\"spip_document_135 spip_document spip_documents spip_document_image spip_documents_left spip_document_left\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/lft.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id577d_c1\"\u003eFT209\u003c\/th\u003e\n\u003cth id=\"id577d_c2\"\u003eEuphrates Clash\u003c\/th\u003e\n\u003cth id=\"id577d_c3\"\u003e\n\u003cdiv class=\"spip_document_134 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"15\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ff.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id577d_c4\"\u003evs.\u003c\/th\u003e\n\u003cth id=\"id577d_c5\"\u003e\n\u003cdiv class=\"spip_document_133 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"19\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/bedouin-2.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id577d_c6\"\u003e5 turns\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody\u003e\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cstrong\u003eMAYADINE, SYRIA, 29 September 1941 :\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003eAfter the conquest of French Levant by the Allied, the garrison of the region was mostly done by Free French units. The Bataillon de Marche nÂ°2, part of the 1Ã¨re Division FranÃ§aise Libre, was given garrison duty in the eastern part of Syria. On 29 september, a light supply column was attacked by a thousand (according to French sources) Bedouins at the village entry. The 5th company of the Bataillon de Marche nÂ°2 in a defensive position in the military police building reacted swiftly to help their comrades.\u003c\/p\u003e\n\u003ctable class=\"table spip\"\u003e\n\u003cthead\u003e\n\u003ctr class=\"row_first\"\u003e\n\u003cth id=\"id2f48_c0\"\u003e\n\u003cdiv class=\"spip_document_135 spip_document spip_documents spip_document_image spip_documents_left spip_document_left\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/lft.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id2f48_c1\"\u003eFT210\u003c\/th\u003e\n\u003cth id=\"id2f48_c2\"\u003eThe Longest Week\u003c\/th\u003e\n\u003cth id=\"id2f48_c3\"\u003e\n\u003cdiv class=\"spip_document_139 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ge.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id2f48_c4\"\u003evs.\u003c\/th\u003e\n\u003cth id=\"id2f48_c5\"\u003e\n\u003cdiv class=\"spip_document_140 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"25\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/us.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id2f48_c6\"\u003e5 turns\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody\u003e\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cstrong\u003eMOUNT SAN BASILIO, SICILY 5 August 1943 :\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eA dramatic week of battles starting 31 July characterized the fierce inland fighting in Sicily during Operation Husky. The American Seventh Armyâ€™s First Division and two Canadian regiments fought off two dozens of counterattacks against mixed Axis Forces supported by artillery shelling enemy positions in the rocky hillsides. The battle focused mainly around the numerous hills and mountains surrounding Troina which the Germans had heavily fortified and used as bases for direct and indirect fire. By 5 August, German infantry counter-attacked again, starting another round of furious fighting to dislodge Americans from the hills and save Troina for another day.\u003c\/p\u003e\n\u003ctable class=\"table spip\"\u003e\n\u003cthead\u003e\n\u003ctr class=\"row_first\"\u003e\n\u003cth id=\"id4857_c0\"\u003e\n\u003cdiv class=\"spip_document_135 spip_document spip_documents spip_document_image spip_documents_left spip_document_left\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/lft.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id4857_c1\"\u003eFT211\u003c\/th\u003e\n\u003cth id=\"id4857_c2\"\u003e9Ã¨ company sacrifice\u003c\/th\u003e\n\u003cth id=\"id4857_c3\"\u003e\n\u003cdiv class=\"spip_document_134 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"15\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ff.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id4857_c4\"\u003evs.\u003c\/th\u003e\n\u003cth id=\"id4857_c5\"\u003e\n\u003cdiv class=\"spip_document_139 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ge.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id4857_c6\"\u003e7 turns\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody\u003e\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cstrong\u003eHILL 470, NEAR COLLE BELVEDERE, ITALY, 26 January 1944 :\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eThe French 3 Ã¨me Division dâ€™Infanterie AlgÃ©rienne was tasked to attack the German forces near Cassino to divert German troops from the main thrust. This diversion was to take place on bare and steep hills north of Cassino known as â€œColle Belvedereâ€ . The mission already very dangerous would have been transformed in a suicide attack if the flanking fires from hill 470 on the east side of the attack were not silenced. The 9Ã¨me Compagnie, 4Ã¨me RÃ©giment de Tirailleurs Tunisiens, had to take this bare hill and hold it at all costs to allow the whole attack to succeed.\u003c\/p\u003e\n\u003ctable class=\"table spip\"\u003e\n\u003cthead\u003e\n\u003ctr class=\"row_first\"\u003e\n\u003cth id=\"id5ef8_c0\"\u003e\n\u003cdiv class=\"spip_document_135 spip_document spip_documents spip_document_image spip_documents_left spip_document_left\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/lft.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id5ef8_c1\"\u003eFT212\u003c\/th\u003e\n\u003cth id=\"id5ef8_c2\"\u003eFor Hitler, for Allah\u003c\/th\u003e\n\u003cth id=\"id5ef8_c3\"\u003e\n\u003cdiv class=\"spip_document_139 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ge.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id5ef8_c4\"\u003evs.\u003c\/th\u003e\n\u003cth id=\"id5ef8_c5\"\u003e\n\u003cdiv class=\"spip_document_141 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ru.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id5ef8_c6\"\u003e5.5 turns\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody\u003e\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cstrong\u003eAREA OF SEKOVICI, BOSNIA, 1 May 1944 :\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eIn 1943 ReichsfÃ¼hrer-SS\u003cbr class=\"autobr\"\u003eHeinrich Himmler gave orders to establish a new waffen-SS division, consisting of Muslim Bosniaks. This new division should relieve Wehrmacht units in Yugoslavia for further deployment on the eastern front. The Division saw engagements in smaller anti-partisan operations and at the end of april 1944 the first larger operation took place, the goal of â€œOperation Maibaumâ€ was the destruction of the III. Bosnian Partisan-Korps, consisting of three divisions which were located in the area of the river Drina. In course of â€œOperation Maibaumâ€ , parts of the I.SS- Freiwillige-Gebirgs-Regiment 28 were trapped in the village of Sekovici. To save them from total annihilation, the II.Bataillon of the regiment attacked the partisans in the hillside around the village.\u003c\/p\u003e\n\u003ctable class=\"table spip\"\u003e\n\u003cthead\u003e\n\u003ctr class=\"row_first\"\u003e\n\u003cth id=\"id99e1_c0\"\u003e\n\u003cdiv class=\"spip_document_135 spip_document spip_documents spip_document_image spip_documents_left spip_document_left\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/lft.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id99e1_c1\"\u003eFT213\u003c\/th\u003e\n\u003cth id=\"id99e1_c2\"\u003eUp the Liri Valley\u003c\/th\u003e\n\u003cth id=\"id99e1_c3\"\u003e\n\u003cdiv class=\"spip_document_134 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"15\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ff.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id99e1_c4\"\u003evs.\u003c\/th\u003e\n\u003cth id=\"id99e1_c5\"\u003e\n\u003cdiv class=\"spip_document_139 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ge.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id99e1_c6\"\u003e5 turns\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody\u003e\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cstrong\u003eLIRI VALLEY, ITALY, 17 May 1944 :\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eDuring Operation Diadem,\u003cbr class=\"autobr\"\u003ethe 1st â€œFree Frenchâ€ Division was given the task to shield the right flank\u003cbr class=\"autobr\"\u003eof the French Mountain Corps which was to lead the main attack into the\u003cbr class=\"autobr\"\u003edifficult Aurunci Mountains. On 17th May, the French were progressing\u003cbr class=\"autobr\"\u003equickly along the Liri River valley thanks to the retreat of the German\u003cbr class=\"autobr\"\u003etroops after the breakthrough around Monte Petrella. Around noon, the\u003cbr class=\"autobr\"\u003eleading elements of the BM11 (March Battalion 11), abandoned by the\u003cbr class=\"autobr\"\u003eaccompanying tanks that were stopped sooner by mines, were stopped\u003cbr class=\"autobr\"\u003eby MG fire coming from fortified houses on both sides of the road.\u003c\/p\u003e\n\u003ctable class=\"table spip\"\u003e\n\u003cthead\u003e\n\u003ctr class=\"row_first\"\u003e\n\u003cth id=\"id9362_c0\"\u003e\n\u003cdiv class=\"spip_document_135 spip_document spip_documents spip_document_image spip_documents_left spip_document_left\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/lft.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id9362_c1\"\u003eFT214\u003c\/th\u003e\n\u003cth id=\"id9362_c2\"\u003eA grain of Sand\u003c\/th\u003e\n\u003cth id=\"id9362_c3\"\u003e\n\u003cdiv class=\"spip_document_134 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"15\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ff.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id9362_c4\"\u003evs.\u003c\/th\u003e\n\u003cth id=\"id9362_c5\"\u003e\n\u003cdiv class=\"spip_document_139 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ge.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id9362_c6\"\u003e5.5 turns\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody\u003e\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cstrong\u003eLES SABLONS, FRANCE, 10 August 1944 :\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eJust after the fights for\u003cbr class=\"autobr\"\u003eMÃ©ziÃ¨re-sous-Ballon started the Normandy campaign for the French 2Ã¨me Division BlindÃ©e. Within the US 15 th Army Corps, it was part of the southern part of the move to encircle the Germans in the Falaise cauldron. The 10 th of August 1944, the first elements of Groupe Minjonnet met a strong and well concealed German force from the just arrived 9.Panzer-Division in the woods and bocage near Les Sablons farm just before arriving in MÃ©ziÃ¨re-sous-Ballon that will be the first French city liberated by the 2Ã¨me DB.\u003c\/p\u003e\n\u003ctable class=\"table spip\"\u003e\n\u003cthead\u003e\n\u003ctr class=\"row_first\"\u003e\n\u003cth id=\"ida72f_c0\"\u003e\n\u003cdiv class=\"spip_document_135 spip_document spip_documents spip_document_image spip_documents_left spip_document_left\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/lft.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"ida72f_c1\"\u003eFT215\u003c\/th\u003e\n\u003cth id=\"ida72f_c2\"\u003eGhostly Attack\u003c\/th\u003e\n\u003cth id=\"ida72f_c3\"\u003e\n\u003cdiv class=\"spip_document_140 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"25\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/us.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"ida72f_c4\"\u003evs.\u003c\/th\u003e\n\u003cth id=\"ida72f_c5\"\u003e\n\u003cdiv class=\"spip_document_139 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ge.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"ida72f_c6\"\u003e5 turns\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody\u003e\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cstrong\u003eLUNEVILLE, FRANCE, 15 September 1944 :\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eIn an effort to take Nancy,\u003cbr class=\"autobr\"\u003ethe US Army decided to encircled the town and a large movement was directed to cut it from the rest of the German Army. LunÃ©ville was a medium sized town on the route of movement to complete the encirclement. The 2nd Cavalry Reconnaissance Squadron (known as â€œPattonâ€™s Ghostsâ€ ) reached LunÃ©ville on 15 September and Platoons nÂ°1 and 2 of C Troop, 42nd Mechanized Reconnaissance Cavalry Battalion were sent, with great optimism, to take the city by a â€˜coup de mainâ€™.\u003c\/p\u003e\n\u003ctable class=\"table spip\"\u003e\n\u003cthead\u003e\n\u003ctr class=\"row_first\"\u003e\n\u003cth id=\"idd4db_c0\"\u003e\n\u003cdiv class=\"spip_document_135 spip_document spip_documents spip_document_image spip_documents_left spip_document_left\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/lft.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"idd4db_c1\"\u003eFT216\u003c\/th\u003e\n\u003cth id=\"idd4db_c2\"\u003eBack in Force\u003c\/th\u003e\n\u003cth id=\"idd4db_c3\"\u003e\n\u003cdiv class=\"spip_document_140 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"25\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/us.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"idd4db_c4\"\u003evs.\u003c\/th\u003e\n\u003cth id=\"idd4db_c5\"\u003e\n\u003cdiv class=\"spip_document_139 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ge.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"idd4db_c6\"\u003e6.5 turns\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody\u003e\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cstrong\u003eLUNEVILLE, FRANCE, 16 September 1944 :\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eAfter its first attempt to take by surprise the town failed, the 2nd Cavalry Reconnaissance Squadron tried again the next day but this time with the help from the CCR of the 4 th Armored Division attacking from the northwest. The town was held by the remnants of the 15.Panzergrenadier-Division, with only 3,500 men at this time. In fact, the 4th Armored Division alone outnumbered the whole 1st and 5th Panzer Armies in all departments !\u003c\/p\u003e\n\u003ctable class=\"table spip\"\u003e\n\u003cthead\u003e\n\u003ctr class=\"row_first\"\u003e\n\u003cth id=\"id2e33_c0\"\u003e\n\u003cdiv class=\"spip_document_135 spip_document spip_documents spip_document_image spip_documents_left spip_document_left\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/lft.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id2e33_c1\"\u003eFT217\u003c\/th\u003e\n\u003cth id=\"id2e33_c2\"\u003eCavalry Delaying Action\u003c\/th\u003e\n\u003cth id=\"id2e33_c3\"\u003e\n\u003cdiv class=\"spip_document_139 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ge.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id2e33_c4\"\u003evs.\u003c\/th\u003e\n\u003cth id=\"id2e33_c5\"\u003e\n\u003cdiv class=\"spip_document_140 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"25\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/us.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id2e33_c6\"\u003e6.5 turns\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody\u003e\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cstrong\u003eLUNEVILLE, FRANCE, 18 September 1944 :\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eBased on the reports of prisoners captured on 17 September, 2nd cavalry Group commander, Colonel Charles Reed, became convinced that the Germans were preparing to launch a major counterattack and requested tank destroyer assistance. His request was denied by the XII Corps. On the 18th, the 42nd Cavalry Reconnaissance forces screening the eastern approaches of Luneville announced the arrival of the Panzer-Brigade.111 looking to retake the city. The 42nd would have to buy time to allow the retreat of rest of the 2nd Cavalry Group and the intervention of US heavy tanks.\u003c\/p\u003e\n\u003ctable class=\"table spip\"\u003e\n\u003cthead\u003e\n\u003ctr class=\"row_first\"\u003e\n\u003cth id=\"ide78d_c0\"\u003e\n\u003cdiv class=\"spip_document_135 spip_document spip_documents spip_document_image spip_documents_left spip_document_left\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/lft.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"ide78d_c1\"\u003eFT218\u003c\/th\u003e\n\u003cth id=\"ide78d_c2\"\u003eTaking Luneville\u003c\/th\u003e\n\u003cth id=\"ide78d_c3\"\u003e\n\u003cdiv class=\"spip_document_140 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"25\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/us.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"ide78d_c4\"\u003evs.\u003c\/th\u003e\n\u003cth id=\"ide78d_c5\"\u003e\n\u003cdiv class=\"spip_document_139 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ge.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"ide78d_c6\"\u003e8 turns\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody\u003e\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cstrong\u003eLUNEVILLE, FRANCE, 18 September 1944 :\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003eSlowed by the sacrifice of\u003cbr class=\"autobr\"\u003ethe 42nd Cavalry Reconnaissance Squadron, 2nd Cavalry Group near Moncel, thePanzer-Brigade.111 reached LunÃ©ville late in the morning of the 18 th . The town was already under attack from the remnants of the Panzergrenadier-Regiment.15 that had managed to retake part of the town on the 17th . Time was on the side of the Allies with tanks reinforcements coming in at maximum speed. The final part of the first battle of LunÃ©ville was about to begin with a major tank clash.\u003c\/p\u003e\n\u003ctable class=\"table spip\"\u003e\n\u003cthead\u003e\n\u003ctr class=\"row_first\"\u003e\n\u003cth id=\"idf5ec_c0\"\u003e\n\u003cdiv class=\"spip_document_135 spip_document spip_documents spip_document_image spip_documents_left spip_document_left\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/lft.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"idf5ec_c1\"\u003eFT219\u003c\/th\u003e\n\u003cth id=\"idf5ec_c2\"\u003eKoniev’s Finest\u003c\/th\u003e\n\u003cth id=\"idf5ec_c3\"\u003e\n\u003cdiv class=\"spip_document_141 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ru.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"idf5ec_c4\"\u003evs.\u003c\/th\u003e\n\u003cth id=\"idf5ec_c5\"\u003e\n\u003cdiv class=\"spip_document_140 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"25\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/us.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"idf5ec_c6\"\u003e4.5 turns\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody\u003e\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cstrong\u003eNORTH OF CHMIELNIK, POLAND, 12 JANUARY 45 :\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eRussian army had been bordering the Vistula on its length, holding three bridgeheads on the German side. On the 12th of January, Marshal Koniev unleashed his first Ukrainian front and cleared the German lines of defense. At mid-day, the first and second lines were breached and Koniev had seized his main axis of penetration. He immediately ordered the introduction of his tank units to exploit the gap in German lines. The Germans tried a desperate action and immediately counterattacked the lead Soviet units.\u003c\/p\u003e\n\u003ctable class=\"table spip\"\u003e\n\u003cthead\u003e\n\u003ctr class=\"row_first\"\u003e\n\u003cth id=\"id17f2_c0\"\u003e\n\u003cdiv class=\"spip_document_135 spip_document spip_documents spip_document_image spip_documents_left spip_document_left\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/lft.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id17f2_c1\"\u003eFT220\u003c\/th\u003e\n\u003cth id=\"id17f2_c2\"\u003eAlsatian Verdun\u003c\/th\u003e\n\u003cth id=\"id17f2_c3\"\u003e\n\u003cdiv class=\"spip_document_134 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"15\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ff.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003cdiv class=\"spip_document_140 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"25\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/us.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id17f2_c4\"\u003evs.\u003c\/th\u003e\n\u003cth id=\"id17f2_c5\"\u003e\n\u003cdiv class=\"spip_document_139 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ge.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id17f2_c6\"\u003e9.5 turns\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody\u003e\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cstrong\u003eJEBSHEIM, FRANCE, 26 January 1945 :\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eAs part of the Colmar pocket,\u003cbr class=\"autobr\"\u003eone of the strongest part of the German line was located in the Alsatian village of Jebsheim. The night of the 26th, the 254th Infantry Regiment was ordered to take the village. That night was one of the coldest during that winter with temperature down to â€“20Â° C. The night attack had to be cancelled because the troops, which had to cross a frigid stream to reach the village, were freezing and the weapons refused to work. A new attack began at dawn. It will be a difficult day for the 254th and its supporting tanks.\u003c\/p\u003e\n\u003ctable class=\"table spip\"\u003e\n\u003cthead\u003e\n\u003ctr class=\"row_first\"\u003e\n\u003cth id=\"id4bfa_c0\"\u003e\n\u003cdiv class=\"spip_document_135 spip_document spip_documents spip_document_image spip_documents_left spip_document_left\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/lft.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id4bfa_c1\"\u003eFT221\u003c\/th\u003e\n\u003cth id=\"id4bfa_c2\"\u003eIndependance Day\u003c\/th\u003e\n\u003cth id=\"id4bfa_c3\"\u003e\n\u003cdiv class=\"spip_document_134 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"15\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ff.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id4bfa_c4\"\u003evs.\u003c\/th\u003e\n\u003cth id=\"id4bfa_c5\"\u003e\n\u003cdiv class=\"spip_document_139 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ge.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id4bfa_c6\"\u003e5.5 turns\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody\u003e\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cstrong\u003eDIDONNE, FRANCE, 15 April 1945 :\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eFrom summer 1944, the Royan area has become one of the fortified pockets of the Atlantic coast, locking the access to the Gironde River as well as to the harbour of Bordeaux. The codename for its conquest would be Â« operation Independence Â ». Several units took part in the Operation, such as the 2Ã¨ Division BlindÃ©e, the 13Ã¨ RÃ©giment de Dragons equipped with French tanks of 1940 or the Bataillon de Marche nÂ°2 manned with soldiers of current Centroafrica. Nevertheless, the defenders were determined to fight and their fortifications looked formidable.\u003c\/p\u003e\n\u003ctable class=\"table spip\"\u003e\n\u003cthead\u003e\n\u003ctr class=\"row_first\"\u003e\n\u003cth id=\"id900b_c0\"\u003e\n\u003cdiv class=\"spip_document_135 spip_document spip_documents spip_document_image spip_documents_left spip_document_left\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/lft.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id900b_c1\"\u003eFT222\u003c\/th\u003e\n\u003cth id=\"id900b_c2\"\u003eHetzer Butcher\u003c\/th\u003e\n\u003cth id=\"id900b_c3\"\u003e\n\u003cdiv class=\"spip_document_139 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ge.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id900b_c4\"\u003evs.\u003c\/th\u003e\n\u003cth id=\"id900b_c5\"\u003e\n\u003cdiv class=\"spip_document_134 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"15\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ff.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id900b_c6\"\u003e7 turns\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody\u003e\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cstrong\u003eKÃ–NIGSBACH, GERMANY, 6 April 1945 :\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eCreated in 1943 in North Africa, the â€œ5eme division blindÃ©eâ€ landed in France in September 1944 and took part in the Vosges\/Colmar salient campaigns and in the invasion of Southern Germany. On the road to Stuttgart, late on April 5th, elements of the french Division took half of the German town of Konigsbach. Early in the morning of the following day, the Germans counterattacked with Volksgrenadiers, SS elements and a Panzer support of 15 Hetzers. The German attack supported by artillery directed from the steep hills dominating the town quickly overhelmed several French positions.\u003c\/p\u003e\n\u003ctable class=\"table spip\"\u003e\n\u003cthead\u003e\n\u003ctr class=\"row_first\"\u003e\n\u003cth id=\"id9f38_c0\"\u003e\n\u003cdiv class=\"spip_document_135 spip_document spip_documents spip_document_image spip_documents_left spip_document_left\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/lft.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id9f38_c1\"\u003eFT223\u003c\/th\u003e\n\u003cth id=\"id9f38_c2\"\u003eKings of Bollersdorf\u003c\/th\u003e\n\u003cth id=\"id9f38_c3\"\u003e\n\u003cdiv class=\"spip_document_141 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ru.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id9f38_c4\"\u003evs.\u003c\/th\u003e\n\u003cth id=\"id9f38_c5\"\u003e\n\u003cdiv class=\"spip_document_139 spip_document spip_documents spip_document_image spip_documents_center spip_document_center\"\u003e\n\u003cfigure class=\"spip_doc_inner\"\u003e\u003cimg alt=\"\" height=\"24\" width=\"24\" src=\"https:\/\/lefranctireur.org\/IMG\/png\/ge.png\"\u003e\u003c\/figure\u003e\n\u003c\/div\u003e\n\u003c\/th\u003e\n\u003cth id=\"id9f38_c6\"\u003e6.5 turns\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003c\/thead\u003e\n\u003ctbody\u003e\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cstrong\u003eBOLLERSDORF, GERMANY, April 19 th 1945 :\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003eOn the morning\u003cbr class=\"autobr\"\u003eof April 19th , during the battle for the Seelow Heights with Berlin as the\u003cbr class=\"autobr\"\u003efinal objective, the Russians had placed their heaviest armor forward to\u003cbr class=\"autobr\"\u003econduct the expected breakthrough with the 12th Guards Tank Corps, as\u003cbr class=\"autobr\"\u003eper their doctrine. Their lead elements, advancing without any proper reconnaissance and infantry support, drove right into several KÃ¶nigstigers\u003cbr class=\"autobr\"\u003eof the SS Pz. Abt. 503, that recently arrived from Nordlandâ€™s SS Pz. Abt.\u003cbr class=\"autobr\"\u003e11 Hermann von Salza. Forming up outside Bollersdorff were more than\u003cbr class=\"autobr\"\u003eone hundred T-34\/85 ready to roll through the gap the IS-2 would have\u003cbr class=\"autobr\"\u003eopened up in the German lines.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Le Franc Tireur","offers":[{"title":"Default Title","offer_id":48972022153524,"sku":null,"price":79.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/arton138-41929.png?v=1765857407"},{"product_id":"from-the-cellar-pack-9-preorder","title":"From the Cellar pack # 9","description":"\u003cp\u003eActually, as a magazine, From the Cellar Pack 9 is a lot more modest than Pack 8, which had over 50 pages of magazine content, Pack 9 contains only 20 pages of magazine.\u003c\/p\u003e\n\u003cp\u003eThe product also includes an Italian Nationality chart\/play aid that was intended as an insert for Le Franc Tireur Issue #14 but was unintentionally left out.\u003c\/p\u003e\n\u003cp\u003eThat leaves the scenarios. Many of the scenarios are not original scenarios but rather are reprints. However, they will nevertheless be new to the majority of ASLers, because they are reprinted from the pages of the long-running French wargaming magazine Vae Victis, which for many years has included one or more ASL scenarios in most of its issues–but in French, not English, making them rather inaccessible. LFT says that some have been “slightly readjusted” for balance. The cards do not contain information about the Vae Victis issue in which they originally saw print.\u003c\/p\u003e\n\u003cp\u003eIt appears that 10 of the scenarios are former Vae Victis scenarios while the remaining 7 are original scenarios from the LFT crew. The Vae Victis scenarios are fairly old; the newest of them was originally printed in 2011, while most saw print much earlier.\u003c\/p\u003e\n\u003cp\u003eCollectively, they represent a diverse group of actions set variously in Poland 1939 (Poles vs. Germans); Germany 1939 (French vs. Germans); France 1940 (French vs. Germans [2 scenarios]); Hong Kong 1941 (Canadians\/British vs. Japanese); Soviet Union 1941 (Soviets vs. Germans [Spanish], Soviets vs. Romanians) and 1943 (Soviets vs. Germans [2 scenarios]); French North Africa 1942 (Americans vs. Vichy French, Free French vs. Germans); France 1944 (American\/Free French vs. Germans, French partisans vs. Germans [2 scenarios]); Yugoslavia 1944 (Communist partisans vs. Germans); and Indochina 1945 (British\/Japanese vs. Viet Minh, French vs. Viet Minh).\u003c\/p\u003e\n\u003cp\u003eBoards required to play all the scenarios include 2, 3, 4, 11, 12, 14, 16, 17, 18, 21, 22, 33, 36, 42, 44, 46, 47, 49, 50, 53, 57, 63, 71, 81, 1a, and 9a. Note that one scenario, FT271 (The Lock of Colmar), requires board 81 from Forgotten War, MMP’s Korean War module. Only one scenario uses any overlays.\u003c\/p\u003e\n\u003cp\u003eThe scenarios represent a pretty balanced mix of small, medium, and large-sized actions. Two scenarios utilize both OBA and Air Support; no scenarios use the Night rules.\u003c\/p\u003e\n\u003cp\u003eSeveral of the scenarios depict interesting actions. FT273 (Former Foes), a scenario set in Indochina in October 1945, features British (Indian) and Japanese troops fighting on the same side against Vietnamese guerrillas (it also features randomly appearing guerrilla units). The British used Japanese units in Vietnam and on the island of Java to help maintain control after the Japanese surrender; thus the strange bedfellows (you can find another such scenario here).\u003c\/p\u003e\n\u003cp\u003eFT269 (End of the Rope) is a nice little scenario set in Hong Kong that features a Canadian\/British attack (the Canadians using Allied Minor counters!) against a small Japanese position on a hill. The British have some strong supporting elements but these can’t move until at least one Canadian unit gets to a Level 2 hill hex. Your Humble Author had fun playing this scenario at ASLOK 2019.\u003c\/p\u003e\n\u003cp\u003eFT266 (A Fine Mess) features a 1940 French attack (with 5 S35s) against a small but well armed force of Germans. In contrast, FT267 (Thugny-Trugny [the name of my 13th level half-troll fighter\/magic-user]), is large and meaty France 1940 action with a German attack\/French counterattack featuring 25 squads and 5 AFVs against 20-odd French infantry and motorcyclists. Lots of action in this one. FT261 (The Battle of Algiers) features a relatively rare American-Vichy French action depicting the Americans’ ill-fated Operation Terminal.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e(Above commentary is from the desperationmorale website)\u003c\/p\u003e","brand":"Le Franc Tireur","offers":[{"title":"Default Title","offer_id":48972287967540,"sku":null,"price":69.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/arton147-5899b.jpg?v=1765858931"},{"product_id":"from-the-cellar-11-preorder","title":"From the Cellar # 11","description":"\u003cp\u003eContents:\u003cbr\u003e10 scenarios on glossy color cardstock, 40-page \"magazine,\" 1 sheet of 280 die-cut 1\/2\" counters (replacement counters for LFT historical module The Green Hell of Inor).\u003c\/p\u003e\n\u003cp\u003eCommentary:\u003cbr\u003eFrom the Cellar Pack 11 is the latest in the long-running series of scenario packs from Le Franc Tireur, featuring a double handful of scenarios and several other goodies.\u003c\/p\u003e\n\u003cp\u003eThe major non-scenario component of the product is a long article on defense in ASL, “A Player’s Guide to A SeLf Defense” [capitalization as in original] printed in the form of a stapled 40-page magazine that doubles as the front of the product.  The long article is written by British ASLer Toby Pilling, who informs readers that he is one of the top five ASL players in the world, and has “plenty of advice to impart.”  Leaving aside the issue of who the top ASL players in the world are, Pilling inadvertently raises an interesting question:  are the very best ASL players the best people to write about ASL strategy and tactics for other players?  Although one might think the answer is naturally yes, it turns out the issue is more complicated than that, because teaching people requires not just play knowledge but the ability to communicate that knowledge as well.  This is something the chess world has experienced for many decades–although many of the best players often write chess books (sometimes using their name to make a quick buck), many of the best chess books are not written by the best players.  For example, Bruce Pandolfini, widely considered to be one of the best chess teachers around for many decades, has only a masters rating; he is not a chess grandmaster.  However, he does have a lot of chess skill and, more importantly, is great at communicating that skill to others.  ASL is also a game that, despite the cursed dice, is highly dependent on skill, and the same principle holds true:  although some of the top ASL players have written great articles about ASL, many of the best articles about ASL are not written by people at the very pinnacle of the game. Part of this comes down to communication skills, but there’s more to it than that.  First, the very best ASL players often know almost instinctively what the best move to make is in a certain situation–and it’s not always easy to communicate to someone what comes instinctively. Second, any experienced ASLer writing about ASL finds it difficult to remember what a novice or journeyman ASLer knows or doesn’t know, or can grasp or can’t yet grasp. ASL writers don’t want to waste time explaining the obvious; they want to meet players at their level and help them advance. So it’s not always easy for any ASL writer, but those who can skip past the obvious and reveal the non-obvious have an advantage.\u003c\/p\u003e\n\u003cp\u003eIn any case, the long Pilling article is mostly tactical defensive tips regarding a variety of issues and situations, including bore sighting, HIP, entrenchments, and so forth. There’s little in the way of teaching broad ASL defensive principles and dynamics; the focus is more on specific nuts and bolts.  Even some relatively inexperienced ASLers may find some of the tips rather obvious, but it’s a long article dealing with a number of topics, and novice and journeyman ASLers are likely to be able to pick up at least something to enhance their game.\u003c\/p\u003e\n\u003cp\u003eThe other goodie in FtC11 is a countersheet with 280 1\/2″ counters.  They are not actually for use with this product but are replacement countersheets generously supplied by Le Franc Tireur to replace one of the countersheets in their historical module The Green Hell of Inor that suffered from some production issues.\u003c\/p\u003e\n\u003cp\u003eThe scenarios of FtC11 are, as usual, a mixed bag, depicting actions from a variety of times and locations. The situations include France 1940 (French vs. Germans), the Soviet Union 1942 (Soviets vs. Germans [2 scenarios]) and 1943 (Soviets vs. Germans [2 scenarios]), Italy 1944 (Free French vs. Germans), the Netherlands 1944 (British vs. Germans and Americans vs. Germans), France 1944 (Americans vs. Germans) and 1945 (Free French vs. Germans).  Lovers of the PTO will have to wait for another time.\u003c\/p\u003e\n\u003cp\u003eThe 10 scenarios are primarily small in size, easily tournament-suitable. There are 7 small scenarios, 1 medium-sized action, and 2 large scenarios. No scenarios use Night rules but one uses OBA and two use Air Support.\u003c\/p\u003e\n\u003cp\u003eTo play all the scenarios in the pack, the following geoboards and maps are required: 18, 43, 60, 62, 66, 69, 70, 85, and ASLSK boards q and z, as well as Bounding Fire Productions geoboard BFP R from Poland in Flames, Le Franc Tireur geoboard LFT1 from Le Franc Tireur No. 10, and the KGS map from Le Franc Tireur’s historical module Kampfgruppe Scherer.  It should be noted that the cards for the scenarios requiring third party maps\/boards do not make the effort to identify the products including those components.\u003c\/p\u003e\n\u003cp\u003eSeveral of the scenarios seem interesting. FT313 (Sainte-Barbe on Fire) features a French attack in the winter of 1945 to reduce the Colmar Pocket, a major German bridgehead over the Rhine that the Free French had considerable difficulty in eliminating. This scenario uses the historical map from Kampfgruppe Scherer (though it does not tell players where the map comes from) to represent a patch of territory in France near Colmar. Two different French forces, aided by 4 AFVs, must control 10 of 13 city blocks defended by a scratch force of 11 German squads with an AT gun and a Jagdpanzer.  FT306 (Stalin’s Orders) features an early East Front armor clash between Soviets and Germans.  How will the KV-1s and T-34s fare against German Mark III and Mark IV panzers? Or against German dive bombers?  Another “classic” East Front situation is portrayed in FT305 (Storming Kutrik), a late winter action that sees a massive Soviet assault of 37 1st-line and conscript squads, supported by 7 T-34s, on positions held by 20 squads of the Spanish Blue Division, with 3 Guns and 3 tanks in support. This scenarios uses “Division Azul” counters from Le Franc Tireur No. 10, although it looks as if players can substitute normal German counters for them.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e","brand":"Le Franc Tireur","offers":[{"title":"Default Title","offer_id":48972470124852,"sku":null,"price":79.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/arton172-19290.jpg?v=1765859222"},{"product_id":"from-the-cellar-12-preorder","title":"From the Cellar # 12","description":"\u003cp\u003eContents:\u003cbr\u003e36-page \"magazine,\" 10 scenarios on color cardstock\u003c\/p\u003e\n\u003cp\u003eCommentary:\u003cbr\u003eThe release of From the Cellar Pack 12 marked the dozenth appearance of this long-running series of scenario packs from Le Franc Tireur. The product includes 10 scenarios on (European-length) color cardstock.  The full-color scenarios give the pack a high production value.  Like some other recent From the Cellar packs, this product also includes a 36-page magazine-like insert.  The unnamed “magazine” consists essentially of a long, lavishly-illustrated article on tactics for attacking in ASL.  The accompanying scenarios ostensibly are designed to complement the included article by being large and meaty so that extended attacks have time to develop (my personal opinion is that smaller, shorter scenarios–like early Schwerpunkt scenarios–teach players more about attacking than do longer, larger ones).  The long article was written by Jim Bishop, while all the scenarios were designed by Scott Holst (both Americans).\u003c\/p\u003e\n\u003cp\u003eThe article on attacking is designed for novice and journeyman ASLers and may be helpful to them, though it does wander a bit.  Still, any article that gets people thinking of the dynamics of play in ASL is good; far too many people resort instead to providing or imbibing brief “tactical tips” instead of the deeper and more complex concepts involved in the tactics and strategies of ASL (although it should be noted that this article, too, still includes a great many “tactical tips”).\u003c\/p\u003e\n\u003cp\u003eThe scenarios appear as a “mixed bag” of actions, most on the Eastern Front.  Settings include Finland 1940 (Soviets vs. Finns) and 1941 (Soviets vs. Finns\/Germans) and 1944 (Soviets vs. Finns [2 scenarios]), Soviet Union 1941 (Soviets vs. Germans, Soviets vs. Romanians), Romania 1944 (Soviets vs. Germans), Hungary 1944 (Soviets vs. Hungarians), Belgium 1944 (Americans vs. Germans), Philippines 1945 (Americans vs. Japanese), and Germany 1945 (Soviets vs. Germans).\u003c\/p\u003e\n\u003cp\u003eAll of the scenarios are large or very large here; no actions are tournament-suitable.  Six of the 10 scenarios have OBA and two have Air Support. None of the scenarios use Night rules. One scenario references “Multi-Material Buildings” and “Sparse Orchards” rules from Poland in Flames from Bounding Fire Productions, and also uses boards BFP Q and BFP R from the same product (though the scenario card does not say that), so players will need that product to play FT315 (Stumbling Colossus).  The scenarios here are quite long–the shortest is 6.5 turns long and most are considerably longer than that (6 scenarios are from 8.5 to 14.5 turns in length).\u003c\/p\u003e\n\u003cp\u003eSome of the scenarios present interesting actions.  FT319 (Tuloksa River Assault) presents a massive Soviet seaborne landing across a lake, using assault boats, against fortified Finn defenders.  The Soviets have 48 squads and 24 SW (!), plus OBA, to pit against 24 Finnish defenders with 7 Guns and 11 SW. The more manageable FT316 (Operation München) features an early war Romanian combined arms attack with 17 squads and 6 tanks against 10 well-armed but poor-quality Soviet squads with some fortifications, as well as 4 tanks as reinforcements.It’s one of the easier-to-play scenarios in the pack.  FT317 (Bridge to Oblivion) presents an interesting tactical situation in a fight for a bridge between 15.5 Finnish and SS squads, aided by air support and 6 tanks, and Soviet defenders that include 20 squads, 2 Guns, and 9 tanks. FT314 (Red Army Funnies), as its name suggests, has novelty values for its AFVs: 1 KV2, 2 ST-26 bridgelayers (from Hakkaa Päälle!), and 4 massive T-28s.\u003c\/p\u003e\n\u003cp\u003eTo play all the scenarios, the following geoboards are required: 2, 3, 4, 5, 17z, 42, 43, 44, 53, 56, 58, 62, 69, 70, 71, 78, 79, 1b, 4a, 5a, 6a, 7a\/7b, 9a, and ASLSK board t, as well as boards BFP Q and BFP R from Poland in Flames, as mentioned. The reason so many boards are required is because many of the scenarios play out on a large map area, with some scenarios using as many as 6 geoboards.\u003c\/p\u003e\n\u003cp\u003e(The above commentary is from the desperationmorale website)\u003c\/p\u003e","brand":"Le Franc Tireur","offers":[{"title":"Default Title","offer_id":48972619907380,"sku":null,"price":79.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/arton175-54658.jpg?v=1765859602"},{"product_id":"from-the-cellar-13-preorder","title":"From the Cellar # 13","description":"\u003cp\u003eContents:\u003cbr\u003e35 scenarios on color cardstock, 1 sheet of overlays, 1 page rules (for linked-scenario campaign game).\u003c\/p\u003e\n\u003cp\u003eCommentary:\u003cbr\u003eThe thirteenth–and hopefully not unlucky–iteration of Le Franc Tireur’s long-running From the Cellar series of scenario packs made its debut in early 2025, featuring a hefty pile of 35 scenarios.  However, unlike recent From the Cellar entries, From the Cellar Pack 13 contains no historical maps, counters, or magazine.  Moreover, the scenarios are not original scenarios, but reprint scenarios from early products published by Le Franc Tireur. \u003c\/p\u003e\n\u003cp\u003eLe Franc Tireur started as a French-language ASL magazine that featured French-language scenarios. Over time, LFT started printing the scenarios in English (though not the magazine content), then had English-language scenarios and mixed French\/English magazine content, then eventually made the switch to all-English content, which made their products more accessible to the international ASL world. The From the Cellar scenario packs started in English and stayed that way.\u003c\/p\u003e\n\u003cp\u003eFor this scenario pack, LFT chose scenarios from a seemingly random quartet of early LFT products:  Le Franc Tireur No. 5, Le Franc Tireur No. 9, From the Cellar Pack 1, and From the Cellar Pack 2.  The scenarios of LFT #5 focused on the April 1945 Battle of Authion in the French Alps, where Free French troops attacked to clear a route from France to Italy as a sort of sideshow to the final Allied offensive in Italy that resulted in the surrender of all the forces on that front. The scenarios of LFT #9, in contrast, concentrated on Italy’s other flank:  Yugoslavia.  They featured primarily partisan warfare.  Both FTC 1 and FTC 2 contained “leftover” scenarios from the various themes that were the focus of early issues of Le Franc Tireur, including Barbarossa 1941, France 1940, Normandy 1944, Poland 1939, the French Alps 1945, and the Balkans.  Thus the 35 scenarios of From the Cellar Pack 13 feature all of these themes as well, including:\u003c\/p\u003e\n\u003cp\u003eFrench Alps 1945: 6 scenarios\u003cbr\u003eFrance 1940: 3 scenarios\u003cbr\u003eFinland 1941: 1 scenario\u003cbr\u003eNormandy 1944: 5 scenarios\u003cbr\u003eSoviet Union 1941-1944: 5 scenarios\u003cbr\u003ePoland 1939: 1 scenario\u003cbr\u003eYugoslavia\/Albania\/Austria 1941-1945: 13 scenarios\u003cbr\u003eItaly 1944: 1 scenario\u003cbr\u003e \u003c\/p\u003e\n\u003cp\u003eIt should be noted that From the Cellar Pack 13 does not actually inform purchasers of any of these themes, nor provide historical context. This is most confusing for the French Alps scenarios, where the historical descriptions leave much to be desired. FT13 (Cabanes Vieilles), for example, the first scenario in the pack, has a historical description that assumes players already understand the broader operation in question, starting off with “One of the first objectives of the initial onslaught was the capture of the small village of Cabanes Vieiles, which controlled the area around the forts.” Players, almost none of whom would have ever heard of the battle of Authion, would have no idea of what the “onslaught” was about, nor what “the forts” even were.  Presumably, the scenario authors assumed players would have read the historical content in the magazine–but that is missing here.\u003c\/p\u003e\n\u003cp\u003eBecause the scenarios in FTC 13 were all originally published in the early 2000s, they all use old ASL geoboards (1-52), which means that this pack might be particularly attractive to older ASL players who have not kept up with all the geoboard releases in recent years. They would still be able to play all the scenarios in this pack.\u003c\/p\u003e\n\u003cp\u003eThe scenarios, like all modern LFT scenarios, are printed in color on glossy European-length cardstock. Some of the scenarios have been modified from their original versions to address balance issues or errata–although none of the scenario cards are marked as modified, which can be frustrating to players trying to keep only the most current versions of their scenarios.  Although a number of ASLers might own the original FTC 1 and FTC 2, they are far less likely to own the early LFT magazines, especially LFT #5, so even veteran ASL collectors may be missing some of the scenarios offered here.\u003c\/p\u003e\n\u003cp\u003eIn addition to the scenarios, the pack contains two other components. The first is a cardstock sheet of overlays (FT1 , FT 5, FT5 Blockhouse, FT6, and FT7), which are all overlays containing or modifying hills.  The second is a page of rules for a linked-scenario campaign game, the “7. SS-Division ‘Prinz Eugen’ mini-CG,” which links together three scenarios from the German anti-partisan campaign Operation Schwarz that feature the eponymous war-crime committing SS mountain division.  The rules provide victory conditions as well as OB modifications.\u003c\/p\u003e\n\u003cp\u003eThe pack contains a lot of play value, and will especially appeal to those ASLers who like obscure or esoteric situations, as there are plenty of them here.  But there’s enough standard fare (Normandy, East Front, etc.) to appeal to even the most vanilla ASLers as well.  Even though this is a reprint pack, many ASLers will not already own most or even all of the scenarios here\u003c\/p\u003e\n\u003cp\u003e(The above commentary is from the desperationmorale website)\u003cbr\u003e\u003c\/p\u003e","brand":"Le Franc Tireur","offers":[{"title":"Default Title","offer_id":48972656345396,"sku":null,"price":89.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/ftc_13-1a691.png?v=1765859798"},{"product_id":"from-the-cellar-10-preorder","title":"From the Cellar # 10","description":"\u003cp\u003eContents:\u003cbr\u003e1 33\" x 23.5\" historical map, 20 pages rules, 8 scenarios on glossy color cardstock\u003c\/p\u003e\n\u003cp\u003eCommentary:\u003c\/p\u003e\n\u003cp\u003eLe Franc Tireur’s “From the Cellar” is a line of scenario packs, typically featuring actions from across the width and breadth of the Second World War, or even beyond.  From the Cellar Pack 10 is not a scenario pack at all. It is actually a small historical module–something not even mentioned on the front or back of the product. Well, it’s not even really just a historical module, but the real secret name of this product is “Sand \u0026amp; Snow” and that it is not a scenario pack but rather a small Korean War historical module somehow fused together with four scenarios for an entirely different historical module in a different war and published by a different company. \u003c\/p\u003e\n\u003cp\u003eSo the “Snow” in “Sand \u0026amp; Snow” is the historical module part of this product, aka “Fox Company at Toktong Pass: A Perimeter of Necessity,” which is certainly a mouthful, so I can see why they went with “Snow.”  It depicts fighting around Fox Hill at the Toktong Pass during the U.S. retreat from the Chosin Reservoir in North Korea in November\/December 1950.  Critical Hit actually released a historical module on the same topic some years ago, long before the publication of the “official” Korean War module, Forgotten War, by Multi-Man Publishing. The designers of this product, Andrew Hershey and Keith Spurlock, are rather snarky about the accuracy of the Critical Hit map, claiming that its alleged shortcomings were one of the reasons for their attempting the “Snow” project. Desperation Morale is agnostic on that debate, as the maps of most ASL historical modules have to be taken with a grain of salt when it comes to accuracy.\u003c\/p\u003e\n\u003cp\u003eThe LFT “Snow” Toktong map is large, at 33″ x 23.5″ (with generous top and bottom borders), depicting the terrain in “winterized” fashion with hues of gray  (the later versions of the Critical Hit module also took the “winterized” approach).  The map is printed on a thick matte stock, which is sturdy but produces a dimmer look than the glossy paper used in the Critical Hit version. \u003c\/p\u003e\n\u003cp\u003e“Snow” comes with no counters but rather uses counters from Forgotten War and other official products. It has a 20-page rulebook, but don’t worry: only 4 of those pages are actual rules.  There is no campaign game; just the included four scenarios.  None use the entire map, but three of the four scenarios use most of it.\u003c\/p\u003e\n\u003cp\u003eThe scenarios include:\u003c\/p\u003e\n\u003cp\u003eFT300 (Fox in the Cold). Uses most of the map. Night scenario. Chinese attack with 42 mixed squads against approximately 12 USMC squads in four different positions. The Chinese have to control two of the American positions, and not go over a CVP cap.\u003c\/p\u003e\n\u003cp\u003eFT301 (Chinese Machinations). Uses most of the map. Night scenario. Chinese attack with 41 mixed squads in five different forces against approximately 11 USMC squads in four different positions (plus OBA). Chinese win by inflicting casualties on the Americans.\u003c\/p\u003e\n\u003cp\u003eFT302 (“We Will Hold”). Uses most of the map. Night scenario. Chinese attack with 32 mixed squads, plus a 4-squad “Feint Force;” defending USMC have 8 squads in four different positions. The Chinese win by clearing Americans from two positions (and not going over a CVP cap).\u003c\/p\u003e\n\u003cp\u003eFT303 (Ridgeline Rendez-vous).  Uses 30% or so of the map. NOT a night scenario.  USMC attack with about 13 squads (plus air support) against 11 Chinese squads. The Americans must get units near a specific position, while also achieving one or more of two other goals (basically, getting CVP or getting near a second position).\u003c\/p\u003e\n\u003cp\u003eGiven that the scenarios are Korean War actions and most are Night, these may not get a ton of play, although they may be a draw for USMC fans.  However, as of 2024, ROAR has recorded very few playings of these scenarios (the secret or hidden nature of the historical module probably doesn’t help).  Some of the scenarios, though, portray pretty interesting situations.\u003c\/p\u003e\n\u003cp\u003eThe other four scenarios of From the Cellar Pack 10 have nothing to do with Toktong, or the Korean War, although they do involve Marines.  They are for scenarios designed for use with one of MMP’s very first products, Blood Reef: Tarawa.  BRT is not one of the more popular ASL historical modules, but it does have a sort of cult following. Those Blood Reefers are likely to appreciate these added materials for that module.\u003c\/p\u003e\n\u003cp\u003eOne scenario is set in the northwest corner of Betio, while two others are set in the central portion.  The fourth scenario actually uses the “Eastern Extension Map” created years ago by Italian ASLers Marco Oresto and Mario Lombardi, which features the long thin tail of Betio that was left off of the original Blood Reef: Tarawa map. It was originally hosted by Openground.it, but is no longer there.  However, Desperation Morale has hosted a backup copy of the extension map as a jpg file here, while Le Franc Tireur has also made it available as a pdf file.\u003cbr\u003eThis product may well fall under the radar screens of a lot of ASLers, with neither Korean War, USMC, or Tarawa fans realizing that these resources exist. That would be a shame.\u003c\/p\u003e\n\u003cp\u003e(The above commentary is edited from the desperation morale website)\u003c\/p\u003e","brand":"Le Franc Tireur","offers":[{"title":"Default Title","offer_id":48973485441332,"sku":null,"price":79.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/arton154-30d4c.jpg?v=1765863456"},{"product_id":"the-asl-companion-volume-1-preorder","title":"ASL Companion volume # 1","description":"\u003cp\u003eJim Stahler has been involved in Squad Leader and Advanced Squad Leader for nearly half a century. He was one of the original playtesters for both Squad Leader and ASL and he has been a playtester for all of the Squad Leader modules and many of the ASL modules. He has written numerous articles about ASL published in the Avalon Hill General, the ASL Annual, and the ASL Journal. He has updated the majority of the original scenarios from Squad Leader to ASL. He has drawn on his vast experience with the game system to create a comprehensive book focused on ASL, The ASL Companion.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe ASL Companion \u003c\/strong\u003eis far more than just a rehash of the rules. This work discusses the components and the play of ASL. It explains the rules in a more conversational format than the Rulebook, and it often lists several scenarios that feature the rules being discussed, to allow players to give those rules a try.\u003c\/p\u003e\n\u003cp\u003eIt also discusses how and when to apply the rules to the play of the game, and in some cases it gives the motivation for the rules. It includes loads of examples to supplement the examples in the ASL Rulebook, and lots of analyses of probabilities, since luck lies at the heart of ASL.\u003c\/p\u003e\n\u003cp\u003eThe ASL Companion is not a substitute for the Rulebook. Rather, consider it a commentary on the Rulebook. The intent of The ASL Companion is to serve as a guide to ASL, to make the rules easier to understand, and to make the more obscure parts of the game become more accessible to the ASL player.\u003c\/p\u003e","brand":"Le Franc Tireur","offers":[{"title":"Default Title","offer_id":48976742613300,"sku":null,"price":89.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/IMG_E4458.jpg?v=1770961676"},{"product_id":"asl-companion-2-preorder","title":"ASL Companion #2 - now in stock","description":"\u003cp\u003eThe sequel to issue # 1, with chapters 3 \u0026amp; 4 :\u003c\/p\u003e\n\u003cp\u003eThe Lay of the Land\u003cbr class=\"autobr\"\u003eThe Play of the Game (part I)\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe ASL Companion\u003c\/strong\u003e is far more than just a rehash of the rules. This work discusses the components and the play of ASL. It explains the rules in a more conversational format than the Rulebook, and it often lists several scenarios that feature the rules being discussed, to allow players to give those rules a try.\u003c\/p\u003e\n\u003cp\u003eIt also discusses how and when to apply the rules to the play of the game, and in some cases it gives the motivation for the rules. It includes loads of examples to supplement the examples in the ASL Rulebook, and lots of analyses of probabilities, since luck lies at the heart of ASL.\u003c\/p\u003e\n\u003cp\u003eThe ASL Companion is not a substitute for the Rulebook. Rather, consider it a commentary on the Rulebook. The intent of The ASL Companion is to serve as a guide to ASL, to make the rules easier to understand, and to make the more obscure parts of the game become more accessible to the ASL player.\u003c\/p\u003e","brand":"Le Franc Tireur","offers":[{"title":"Default Title","offer_id":49040398745908,"sku":null,"price":89.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/IMG_E4487.jpg?v=1774940596"},{"product_id":"steel-fury-at-zamoly-i-preorder","title":"STEEL FURY AT ZÁMOLY I - now in stock","description":"\u003cp\u003e\u003cstrong\u003eSTEEL FURY AT ZÁMOLY I\u003c\/strong\u003e by Advancing Fire (AF) depicts the struggles of German I. Kavallerie-Korps to breaking through the Soviet 4-я гвардейская армия (4th Guards Army) defenses around the Hungarian town of Zámoly in January 1945, during the attempt to relieve Budapest with Operation Konrad II.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eSTEEL FURY AT ZÁMOLY I\u003c\/strong\u003e contains the following:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eone box\u003c\/li\u003e\n\u003cli\u003e13 action packed scenarios *, including 1 campaign game (CG I) covering operations in Zámoly area in January 1945\u003c\/li\u003e\n\u003cli\u003e384 full color, die cut 5\/8\" ASL counters\u003c\/li\u003e\n\u003cli\u003e560 full color, die cut 1\/2\" ASL counters\u003c\/li\u003e\n\u003cli\u003eFour 38.2” x 26.0” and two 38.2” x 25.6” HASL map sheets, combined in one 76,4” x 77,6” map sheet represents the historical layout of the Zámoly sector\u003c\/li\u003e\n\u003cli\u003eRules pages describing ZAM Scenario Special Rules (SSR), map terrain and campaign game rules\u003cbr\u003e\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eOwnership of the following Hasbro\/MMP ASL products are required to play all of the included scenarios:\u003cbr\u003eBeyond Valor\u003csup\u003e®\u003c\/sup\u003e, Armies of Oblivion\u003csup\u003e®\u003c\/sup\u003e\u003cspan\u003e \u003c\/span\u003e(\u003cem\u003efor scenario ZAM14\u003c\/em\u003e) \u003c\/p\u003e","brand":"Aus Squad Leader","offers":[{"title":"Default Title","offer_id":49043005964596,"sku":null,"price":199.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/1-zam-front.gif?v=1771219210"},{"product_id":"orsogna-2nd-nz-infantry-division-preorder","title":"ORSOGNA: 2nd NZ Infantry Division - now in stock","description":"\u003cp\u003e\u003cstrong\u003eORSOGNA\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003edepicts the struggles of 2nd New Zealand Division to control the area around the Italian village of Orsogna in December 1943 and the stubborn German LXXVI. Panzerkorps defense led by the 26. Panzer-Division.\u003cbr\u003e\u003cbr\u003e\u003cstrong\u003eORSOGNA\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003econtains the following:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eone box\u003c\/li\u003e\n\u003cli\u003e14 action packed scenarios, including 4 campaign games (CG) covering Operation Florence in Orsogna area in December 1943\u003c\/li\u003e\n\u003cli\u003e96 full color, die cut 5\/8\" ASL counters\u003c\/li\u003e\n\u003cli\u003e420 full color, die cut 1\/2\" ASL counters\u003c\/li\u003e\n\u003cli\u003eThree 31.3” x 22.0” and one 31.3” x 26.8” HASL map sheets which, combined in one 31.3” x 92,8” map sheet, represent the historical layout of Orsogna sector\u003c\/li\u003e\n\u003cli\u003eRules pages describing ORS Scenario Special Rules (SSR), map terrain and campaign game rules\u003cbr\u003e\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eOwnership of the following Hasbro\/MMP ASL products are required to play all of the included scenarios: Beyond Valor\u003csup\u003e®\u003c\/sup\u003e, For King and Country\u003csup\u003e®\u003c\/sup\u003e\u003c\/p\u003e","brand":"Aus Squad Leader","offers":[{"title":"Default Title","offer_id":49043893780788,"sku":null,"price":179.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/1-or-front.gif?v=1771218924"},{"product_id":"tournament-directors-pack-preorder","title":"Tournament Directors Pack - now in stock","description":"\u003cp\u003e\u003cstrong\u003eTOURNAMENT DIRECTOR’S PACK\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(\u003cspan\u003eTD'S PACK\u003c\/span\u003e) is the collection of ASL scenarios designed by\u003cstrong\u003e\u003cspan\u003e \u003c\/span\u003eEnrico Catanzaro\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e(known in ASL community as\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e\u003cstrong\u003eecz\u003c\/strong\u003e\u003c\/span\u003e)  with an experience of about thirty years as ASL player and Tournament Director of ASL tournaments, as well as wargamer and chess player. His main attention turned in particular to the balance and replayability, while trying to develop interesting and innovative dynamics. The Tournament Director's Pack features 16 scenarios all using dedicated new rules which are used to decide sides and Victory Conditions at once. We made sure the scenarios were playtested by many different level players,\u003cspan\u003e \u003c\/span\u003e\u003cspan class=\"VIiyi\" lang=\"en\"\u003e\u003cspan class=\"JLqJ4b ChMk0b\" data-language-for-alternatives=\"en\" data-language-to-translate-into=\"it\" data-phrase-index=\"0\" data-number-of-phrases=\"1\"\u003e\u003cspan class=\"Q4iAWc\"\u003efrom the best who won many tournaments to the inexperienced ones, and they have shown, with their rules for determining the VCs, to be suitable for all levels, and to have a very high replayability. These scenarios are ideal for use in tournaments or to practice competitive ASL, maintaining a high adherence to the war events they represent.\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTOURNAMENT DIRECTOR’S PACK\u003c\/strong\u003e  contains the following:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e16 action packed scenarios\u003cbr\u003e\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cem\u003eOwnership of the following MMP\/Hasbro products are required to play all of the included scenarios:  Beyond Valor®, Yanks®, For King and Country®, The Last Hurrah®, Hollow Legions®, Doomed Battalions®, Armies of Oblivion®, Rising Sun®,  boards 43, 52, 56, 57, 5b, 60, 62, 70, RB, RO, z\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eecz1 The Bet,  Trøgstad, Norway, April 1940. An old classic first created for a scenario design contest on the Game Squad forum and later published by Le Franc Tireur (LFT 181). This is the scenario where CBS made its debut. The Germans must control a village defended by a Norwegian MG company. 5.5 turns on two boards.    \u003c\/p\u003e\n\u003cp\u003eecz2 Liberating Bukovina, Bukovina, July 1941. 6.5 turns and three boards for a Romanian attack vs Russians in the first stage of Barbarossa. Cavalry and tin cans in the OB.\u003c\/p\u003e\n\u003cp\u003eecz3 Turf Wars in Mongolia, Mongolian-Manchurian border dispute in May 1939. Two boards and 5 turns for this all-cavalry action (with the exception of only two MMCs not mounted at the start). In this scenario Steppe terrain and Sun Blindness are in effect.\u003c\/p\u003e\n\u003cp\u003eecz4 Flash and Thunder, Neuville-au-plain River, Normandy June 1944, in the first hours of the D-Day. A company of Paratroopers tries to find their officers, regroup, and move toward its objective, avoiding the German garrison patrolling the area and increasing its presence turn by turn. Three boards and 7.5 turns for this scenario where movement is crucial.\u003c\/p\u003e\n\u003cp\u003eecz5 The Good and the Bad, Montefiorino Italy, July 1944. The final action of the largest Partisan battle fought in Italy. In this scenario (three boards and 7 turns), Fascists and SS using Armored Cars, Flamethrowers, OBA and a lot of firepower, jointly attack a small town defended by elements of the Partisan Division ‘Modena’. The Defenders must stay in the town as long as possible to prevent the Fascists from making a large scale encirclement and exiting off the opposite board edge, and try to save their lives by retreating into the woods before it is too late.\u003c\/p\u003e\n\u003cp\u003eecz6 A Diurnal Assault, Central Stalingrad, October 1942. 7 turns. This time the Russians are on the attack, but they must watch for a German counterattack. In this scenario, setup is sequential, counter by counter. Both players have the chance to attack in depth or to play more conservatively to parry the enemy offensive blow by blow. Soviets have Rocket OBA!\u003c\/p\u003e\n\u003cp\u003eecz7 Clash of Cans, Guadalajara, Spain, March 1937. The first attempt at a large scale armored blitz by the Italian army during the Spanish civil war in this all (tin can) armor scenario. Six Italian L35s face 4 Light Russian tanks in a three board, 6 turn scenario. Clash of Cans is a complementary scenario to ‘The Puma Prowls’ that could easily be used as a teaching tool for AFV rules, particularly the platoon-movement rules which aren’t used in the Puma Prowls scenario.\u003c\/p\u003e\n\u003cp\u003eecz8 A Hot Week in Sicily, Sicily, August 1943. Again in Sicily for the crucial moment of the battle for Troina. The men in Monte Basilio were isolated, flanked and were suffering ammo and water shortage, but they held heroically against the final push of the 15th Panzer Granadier division in this 6 turn, three board scenario.\u003c\/p\u003e\n\u003cp\u003eecz9 Culquaber, Ethiopia, November 1941. This time the action moves to the Italian East-African colony where the elite ‘Carabinieri’ fought a hopeless battle against an overwhelmingly superior enemy force on the famous ‘Cliff of the Crags’. In this 7 turn, two board scenario there are also warbands of natives fighting each other as allies of the Commonwealth and of the Italians.\u003c\/p\u003e\n\u003cp\u003eecz10 The Capture of Malta, Krendi Airfield, Malta, July 1942. A fictional, ‘what if…’ scenario in which the Italians and Germans jointly launch ‘Operation Hercules’. We can see German Paratroopers and Italian Marines of the ‘Battaglione San Marco’ fighting together against the Malta garrison in a 6.5 turn scenario on three half boards for the capture of a small airport in the south of the island.\u003c\/p\u003e\n\u003cp\u003eecz11 Blood and Brine, Calais, France, May 1940. Another scenario created for a design contest on the Game Squad forum. In the dramatic days of the great retreat of the BEF, the battle of Calais was decisive to delay the German advance to Dunkirk. Blood and Brine is a two board, 6.5 turn scenario featuring a very peculiar SSR about ‘random (German) air attacks’ on the British units tied to the SAN.\u003c\/p\u003e\n\u003cp\u003eecz12 A Tragic Victory, Vilnius, Poland, July 1944. Another scenario coming from a design contest. The dramatic last battle of the Polish Home Army, winning on the field against the Germans, but doomed to deportation by Soviet hands in the following days. In this 5.5 turn, two board scenario, with the help of the Russians of the Belorussian Front, the Polish force successfully closed any escape path for the Germans trapped in Vilnius.\u003c\/p\u003e\n\u003cp\u003eecz13 Leaving Changsha, South-Central China, October 1939. This urban, 5.5 turns, Sino-Japanese battle on two half boards depicts the attempt of the Japanese 13th Division to break the encirclement and leave Changsha. This was the first great defeat of the IJA.\u003c\/p\u003e\n\u003cp\u003eecz14 The Streets of Shanghai, Shanghai, August 1937. A large, 7 turn scenario on two full and two half-boards highlighting the major Chinese land offensive to free the city. A mostly infantry scenario with the exception of a few ACs and Chinese light tanks trying to clear their way across rubble and debris.\u003c\/p\u003e\n\u003cp\u003eecz15 The Best Defence, North of Aachen, October 1944. Facing encirclement, the Germans try to widen the gap between the two American pincers around Aachen with a local armored counterattack. 6 turns and two boards for this ‘heavy armor’ scenario.\u003c\/p\u003e\n\u003cp\u003eBR11 Fields of Golden Wheat, Sicily, July 1943. This scenario is the ‘prequel’ to Scenario T9, The Niscemi Biscari Highway. It depicts the events that happened earlier in the same day that led to the capture of the pair of Italian AT guns that were later used by the Paratroopers against the Germans. Two half boards and 5.5 turns for this small scenario.\u003c\/p\u003e","brand":"Aus Squad Leader","offers":[{"title":"Default Title","offer_id":49043894599988,"sku":null,"price":26.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/1tdfront.gif?v=1771219617"},{"product_id":"lft-rpc-v3-with-laminated-cover","title":"LFT RPC v3 with laminated cover","description":"\u003cp\u003e52 pages with all the necessary charts to play : IFT or IIFT, OBA \u0026amp; OVR flowchart, night, PTO, National capabilities, and so on, fully illustrated by our memoryless Artist :-)\u003c\/p\u003e\n\u003cp\u003eHere are the main additions \/ changes compared to previous versions :\u003cbr\u003ethe TH \u0026amp; TK tables have been moved on page 4 \u0026amp; 5\u003cbr\u003ethe national capabilities charts have been expanded (including LFT 14 Italians, Spanish Blue Division, updated French for a future LFT module \u0026amp; Korea War)\u003cbr\u003eupdated chapter B\u003cbr\u003eBombardment table\u003cbr\u003eNaval OBA\u003cbr\u003eStun\/ STUN\/Shock\/UK tables\u003cbr\u003eWeather charts\u003cbr\u003eLC charts\u003cbr\u003eChapter W with Korean specific charts\u003c\/p\u003e","brand":"Le Franc Tireur","offers":[{"title":"Default Title","offer_id":49139979321652,"sku":null,"price":89.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/IMG_E4520.jpg?v=1780010279"},{"product_id":"asl-companion-3-now-in-stock","title":"ASL Companion #3 - now in stock","description":"\u003cp\u003e\u003cspan\u003eThe third issue in the series and adds chapters 4, 5, 6 \u0026amp; 7 :\u003c\/span\u003e\u003cbr class=\"autobr\"\u003e\u003cspan\u003eThe Play of the Game (part II)\u003c\/span\u003e\u003cbr class=\"autobr\"\u003e\u003cspan\u003eThe Role of Fate\u003c\/span\u003e\u003cbr class=\"autobr\"\u003e\u003cspan\u003eConcentration of Force\u003c\/span\u003e\u003cbr class=\"autobr\"\u003e\u003cspan\u003eMen on March\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe ASL Companion \u003c\/strong\u003eis far more than just a rehash of the rules. This work discusses the components and the play of ASL. It explains the rules in a more conversational format than the Rulebook, and it often lists several scenarios that feature the rules being discussed, to allow players to give those rules a try.\u003c\/p\u003e\n\u003cp\u003eIt also discusses how and when to apply the rules to the play of the game, and in some cases it gives the motivation for the rules. It includes loads of examples to supplement the examples in the ASL Rulebook, and lots of analyses of probabilities, since luck lies at the heart of ASL.\u003c\/p\u003e\n\u003cp\u003eThe ASL Companion is not a substitute for the Rulebook. Rather, consider it a commentary on the Rulebook. The intent of The ASL Companion is to serve as a guide to ASL, to make the rules easier to understand, and to make the more obscure parts of the game become more accessible to the ASL player.\u003c\/p\u003e","brand":"Le Franc Tireur","offers":[{"title":"Default Title","offer_id":49156885283124,"sku":null,"price":89.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/IMG_E4529.jpg?v=1781239435"},{"product_id":"poland-in-flames-bfp5","title":"Poland in Flames (BFP5)","description":"\u003cp\u003e\u003cstrong\u003ePoland in Flames\u003c\/strong\u003e (PiF) covers the conflict that triggered the start of World War 2 in Europe when Germany invaded Poland in September, 1939. This campaign was much more than the German Blitzkrieg overrunning a helpless Polish opponent. Rather, the polish, deficient in both quality and quantity to the German Army as well as having to fight against Slovak and Russian forces, put up stiff resistance under the most dire of circumstances. The contents of PiF depict this brave struggle against overwhelming odds.\u003c\/p\u003e\n\u003cp\u003e60-page magazine, 8 x 8\" x 22\" unmounted geoboards (O, P, Q, R, 5a, 5b, 6a, 6b), 1280 die-cut counters, 24 pages of rules.   This is a large product that was under development for years, and all 45 of the scenarios have been very thoroughly playtested.\u003c\/p\u003e\n\u003cp\u003eThe first geoboard, BFP O, is essentially a stream board, featuring a stream that bisects the entire board lengthwise, with two printed bridges and a ford.  Each end of the stream expands out to four-hex “river” width, so that theoretically these boards can be connected to river boards such as 7 or 8, though it seems very unlikely that a designer would do so (and, indeed, none of the four scenarios in PiF that use this geoboard do so).  Essentially, it is a handy stream board for scenarios set in rural, open terrain.\u003c\/p\u003e\n\u003cp\u003eBFP P is also pretty open and rural.  Instead of a stream, however, it has a long l-shaped gully running across much of its length, as well as a thick patch of woods that spreads out along one lone edge and also spreads sideways across the center of the board.  A few low hills and scattered buildings round out the board.\u003c\/p\u003e\n\u003cp\u003eBoard BFP Q is what might be called “yet another village board,”, featuring a village that takes up the center 3\/4 of the board, consisting mostly of one hex wooden buildings, along with a few multi-hex “multi-material” buildings, which consist of stone on one level and wood on another (a concept that dates back to the early 2000s and first playtest versions of the still-not-out Manila HASL).\u003c\/p\u003e\n\u003cp\u003eBFP R is a rural board with patch woods and orchards, and one medium-sized field.  At one end, a handful of wood buildings form a crossroads hamlet.\u003c\/p\u003e\n\u003cp\u003eThe boards are all attractive and fully serviceable, with nothing wrong about any of them, but none of them really add much that is novel to the ASL geoboard collection.  Things get a bit more interesting with the remaining four geoboards, which are actually two sets of two paired boards–they are not fully geomorphic but designed to be paired with each other.\u003c\/p\u003e\n\u003cp\u003eThe first pair is BFP DW-5a and DW-5b (the unnecessary DW stands for “double wide”).  Together they form a very interesting terrain configuration:  a small village nestled in between two large hills, one of which has two roads running through two saddles in the hills.  One of the hills in particular is of a shape that could not be represented by a standard 8″ x 22″ geoboard.  Overall, it is a nice addition to the ASL board canon and one of the best components of PiF.\u003c\/p\u003e\n\u003cp\u003eThe second board pairing is BFP DW-6a and DW-6b.  This pairing represents a somewhat diagonal village of wood buildings.  It is not particularly unique or unusual, but the two-board pairing gives the village a width–and thus a dimension–that typical geoboard villages do not have.  So it’s nice.\u003c\/p\u003e\n\u003cp\u003ePoland in Flames comes with 24 pages of rules, typically Chapter B and Chapter H style rules.  The rules are in full color on hole-punched pages.  BFP rules pages are the one area where their products suffer in terms of physical quality.  While there is nothing wrong with the color or print quality, the paper used is glossy and very thin–so thin that it immediately starts curling once the product is opened and thin enough that it is vulnerable to folds, creases, rips and tears.  ASLers who want to protect their products ought to make color copies or scans of the BFP rules printed on a thicker, higher quality paper than the paper used by BFP.\u003c\/p\u003e\n\u003cp\u003eSix of the pages are taken up by what BFP calls “BFP Terrain Rules (TR).”  Essentially, these are the new terrain types and rules introduced over the years by BFP on its own geoboards, organized by product.  Thus the rules start off with Into the Rubble terrain types such as storage tanks and Debris, then follow these with Beyond the Beachhead 2 terrain rules, Blood and Jungle terrain rules, High Ground 2 terrain types, and Crucible of Steel terrain rules.  Because these rules are organized by module rather than terrain type, one can see how they get ever more unwieldy as more modules are added to the mix.  Though called terrain rules, these pages also occasionally have rules for unit types, such as German assault engineers from Crucible of Steel, which adds to the disorganization.\u003c\/p\u003e\n\u003cp\u003eThe Poland in Flames rules are added to the end of this compilation, including terrain rules such as Multi-Material Buildings as well as non-terrain rules such as assault engineers and funky new leader types.  Note that these rules are added, not integrated, so Hexside Building terrain rules appear on page 3, because of Beyond the Beachhead, on page 5, because of Crucible of Steel, and a third time on page 7, because of Poland in Flames.\u003c\/p\u003e\n\u003cp\u003eThe magazine is lengthy–at 60 pages–and printed in full color, so it adds considerably to the cost of the product.  However, despite its length, it contains only five articles.  The first article is a relatively short set of designers’ notes that focuses exclusively on the boards and counters, with no insight into the rest of the design, such as scenario design, playtesting, and development.  It doesn’t really add very much that does not also appear in the rules pages.\u003c\/p\u003e\n\u003cp\u003eThe second article is titled “Pyromania: Fire in ASL,” and is a 15 (!) page rules article on fire\/blazes\/kindling and such stuff in ASL.  It’s just a slog to get through and many will fail; it is not just that it is long, but it is densely written, with one paragraph in an extended example of play, for instance, taking 36 lines.   Moreover, one must question how much practical, as opposed to theoretical, understanding the author has of the fire rules.  For example, in a section on the tactics of kindling, he makes no mention of the trade-offs in time and SMC\/MMC usage that a player (typically a defender) must make in order to use kindling.  Indeed, at one point, he writes “kindling in L3, N2, N3, and L9 would slow the attacker’s movement,” as if the defender in the average ASL scenario is going to have the spare units and time to try to kindle so many hexes.\u003c\/p\u003e\n\u003cp\u003eThe article is useful in one respect:  it contains a one-page chart that lists terrain in alphabetical order in one column, and each terrain type’s kindling number and spreading fire number in two more columns.  It would be more useful still with the kindling \u0026amp; spreading DRMs and the EC modifiers on it (there’s room), so that players could use that one chart for all their fiery needs.  Enterprising ASLers may want to scan this page and make their own such chart.\u003c\/p\u003e\n\u003cp\u003eThe author also complains about scenario designers who automatically put “Kindling is NA” in their scenario SSRs, even when that is not needed for game balance purposes, simply because the designers do not like Kindling (this is an example of a grudge rule).  Ironically, BFP is one of the worst offenders in this regard:  fully 42 of the 45 scenarios in PiF prohibit kindling.\u003c\/p\u003e\n\u003cp\u003eThe next article is an even longer (20 pages!) rules articles on guns.  It is interesting that, though one of the frequent criticisms of MMP’s stewardship of the ASL Annual and early issues of the ASL Journal was that they relied too much on rules (as opposed to gameplay) articles, BFP is more than doubling down on rules articles.  It’s worth noting that this rules article on guns is almost as long as Chapter C itself is (though admittedly Chapter C has smaller print).  But it is just not clear that one really needs nearly two pages, for instance, to explain conditional rate of fire, a rule that in the ASLRB takes up one short paragraph and one short example and is really pretty understandable.\u003c\/p\u003e\n\u003cp\u003eThe next article is a 3-page historical article on the Polish 10th Cavalry Brigade, one of the Polish Army’s few mechanized units. The third page simply re-summarizes the historical situations of the PiF scenarios involving this unit.  The final article is another historical article on the general Polish campaign, focusing on the organization of the Polish armed forces.  Neither article is sourced and this brings up the most obvious omission from the magazine:  a list of books and other sources used by the various designers and to which players could also turn for more background information on the Polish campaign, a campaign with which many ASLers are not likely to be all that familiar.  The lack of a reading list is a somewhat odd gap for the magazine.\u003c\/p\u003e\n\u003cp\u003eThe Scenarios\u003cbr\u003ePiF comes with 45 different scenarios–a heaping helping of ASL play value.  When BFP first started releasing its monster products with huge numbers of scenarios, Desperation Morale expressed a definite caution and skepticism regarding the playtesting behind the designs–specifically, how such a large number of scenarios could have been adequately playtested.  However, BFP’s products have largely proved themselves over time to be solidly playtested and Desperation Morale has no further concerns on that score.  This means that the scenarios in PiF all have a pretty good chance of being relatively even and balanced scenarios with few rules issues or errata.  Not all third party publishers can say the same of their products.\u003c\/p\u003e\n\u003cp\u003eThe scenarios come on glossy cardstock and are printed in color, which includes actual miniature map representations to help players find and align boards (something Desperation Morale wishes MMP would consider doing). The print for the SSRs is small.  The scenario cards all have an SSR that reads “See PiF HBR.”  There is no explanation of “HBR;” someone on-line suggested it referred to “historical battle rules.”  There are no rules so labeled in PiF, but presumably this is a collective reference to all the various rules pages that come bundled in PiF.\u003c\/p\u003e\n\u003cp\u003eUnfortunately, the black ink on the glossy scenario cards is subject to smearing, so players should treat their scenario cards carefully.  Players may want to consider doing what Desperation Morale recommends for all ASL scenario cards, which is to scan the cards into a computer and use printouts rather than the original cards.\u003c\/p\u003e\n\u003cp\u003eThe scenarios of PiF were overwhelmingly designed by Chas Smith, the driving force behind BFP.  However, four scenarios were designed by Brian Martuzas, three by Steve Swann, and two by Dave Lamb.  The scenarios bear the typical hallmarks of Bounding Fire Productions scenarios.  This means, first of all, that they are large.  Indeed, the vast majority of PiF scenarios (33 of 45) are large in size.  Another 9 are medium-sized, and 3 could be considered small.  They are also vehicle-heavy.  In fact, in 17 of the 45 scenarios, at least one side has at least 8 AFVs.  One might be forgiven for thinking the Poles had more AFVs than they actually did; 14 of the scenarios of PiF give the Poles at least 5 AFVs.  On the plus side, the AFV-centric nature of the module means that there are many tin-can-plinking actions for the sizable number of ASL players who like early war armor actions.  Because it is BFP, there are also a lot of fortifications involved, including 12 scenarios with at least 8 fortification counters (and\/or mine allotments of any size).  Adding to the “heaviness” of the module is OBA; 25% (11 of 45) of the scenarios have at least one module of OBA.  Air Support shows up in 6 scenarios.  No scenarios take place at Night.\u003c\/p\u003e\n\u003cp\u003eThe focus on large, “heavy” scenarios does limit the play value of PiF, of course, as players must have the requisite time needed to play such sizable actions, and many of the scenarios of PiF are unsuitable for tournament settings or “an afternoon of ASL” casual play.\u003c\/p\u003e\n\u003cp\u003eAll 45 of the scenarios involve Poles, of course.  In three scenarios, the Poles fight the Slovaks and in eight scenarios, the Soviets serve as opponents.  The other 34 scenarios feature Germans (including SS) as foes for the Poles.\u003c\/p\u003e\n\u003cp\u003e(most of the above description is an edited version from the Desperation Morale website)\u003c\/p\u003e","brand":"Aus Squad Leader","offers":[{"title":"Default Title","offer_id":49156897603892,"sku":null,"price":229.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/IMG_E4531_2b6789ff-4dea-4291-ae64-c8a75a22e5ec.jpg?v=1781240206"},{"product_id":"mannerheim-cross-bfp6","title":"Mannerheim Cross (BFP6)","description":"\u003cp\u003eBFP 6: Mannerheim Cross is a another huge package that will thrust players into the battles involving Finland from the Winter War in 1939, to Barbarossa and including the Continuation War of 1944. This is meat and potatoes ASL, so there is plenty of action in Mannerheim Cross for everybody!\u003c\/p\u003e\n\u003cp\u003eThe size of this product is even bigger than Poland in Flames. This was under development for years, and all 44 scenarios were very thoroughly playtested.\u003c\/p\u003e\n\u003cp\u003eMannerheim Cross includes the following:\u003c\/p\u003e\n\u003cp\u003e44 Action-Packed Scenarios\u003cbr\u003e4 full sheets of counters, depicting more units, weapons, fortifications, vehicles, and planes\u003cbr\u003e1 double-wide 16\"x22\" geomorphic mapboard. This map represents the terrain and villages of Finland and Russia, and is printed in two 8\"x22\" sections on heavy card stock (BFP DW‑10)\u003cbr\u003e1 half-wide 16\"x11\" geomorphic mapboard. This map represents the \"tank-country\" and villages of Finland and Russia, and is printed in two 8\"x22\" sections on heavy card stock (BFP HW‑1)\u003cbr\u003e3 8\"x22\" geomorphic mapboards, also printed on heavy card stock (BFP S, T, U)\u003cbr\u003eRules pages describing new terrain counters, vehicle listings\/notes, and special units\u003cbr\u003eOther boards needed:\u003c\/p\u003e\n\u003cp\u003eBFP A, B, Q, R, DW-1, DW-6, DW-8\u003cbr\u003e34, 37, 42, 57, 62, 67, 69, 73, 74, 75, 85, 86\u003cbr\u003e1b, 2a, 6a, 7a, 10a, 11a, 14a\u003cbr\u003eSK o, n\u003cbr\u003eLFT1\u003c\/p\u003e","brand":"Aus Squad Leader","offers":[{"title":"Default Title","offer_id":49156898652468,"sku":null,"price":299.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/IMG_E4442.jpg?v=1781240725"},{"product_id":"crucible-of-steel-bfp4","title":"Crucible of Steel (BFP4) version 2","description":"\u003cp\u003e\u003cimg\u003eBFP 4: Crucible of Steel is a another huge package that will thrust players into the battles of Kursk. This is meat and potatoes ASL, so there is plenty of action in Crucible of Steel for everybody!  This is the 2017 \"revised edition\" of the product, which was the same as the 2009 original except for incorporating errata and making a few \"balance\" changes to some of the scenarios.\u003c\/p\u003e\n\u003cp\u003eContents:\u003cbr\u003e32 scenarios, 9 8\" x 22\" unmounted geoboards (DW-2a, DW-2b, DW-3a, DW-3b, DW-4a, DW-4b, BFP-L, BFP-M, BFP-N), 394 die-cut counters, 16 pages rules\/notes, 42-page magazine-style booklet\u003c\/p\u003e\n\u003cp\u003eCrucible of Steel has a theme–in this case, the theme is the Battle of Kursk, or at least the southern shoulder of the battle (where the Germans were more successful than in the north).  It was on the southern shoulder that the famous tank battle of Prokhorovka took place.  Unfortunately, the timing of CoS’s design was a bit off, as it came out too soon to take real advantage of the publication of the best and most detailed book in English on this subject, Valeriy Zamulin’s Demolishing the Myth: The Tank Battle at Prokhorovka, Kursk, July 1943: An Operational Narrative, published in English in the summer of 2011.  However, reading that book will certainly whet players’ appetites for CoS, and vice versa.\u003c\/p\u003e\n\u003cp\u003eOf much more interest are the counters.  CoS provides a sheet and a half of 5\/8″ counters and a half-sheet of 1\/2″ counters, all of which are well-done and attractive.  Most of the 5\/8″ counters consist of German vehicles.  These include a few duplicates of existing vehicles, such as Pz IVHs, but a number of new vehicles as well, including Pz IIs modified to become APCs as well as captured T-34s in German colors.  Most of these counters are provided twice–an additional set is included that is colored black, to cater to ASLers fixated on the Waffen SS.  There are also a number of specific German aircraft types represented.  This is a somewhat polarizing feature, as there are some ASLers who love the idea of having a more specific and less generic Air Support system in ASL, but there are also many ASLers who are only interested in ground warfare and greatly prefer the simpler and more abstract Air Support rules in official ASL.   In addition to the German counters, there are a number of Soviet AFV and aircraft counters, though many of the Soviet AFV counters are merely duplicates of existing counter types (presumably for use with some of the larger scenarios).\u003c\/p\u003e\n\u003cp\u003eThe 1\/2″ counters include blue and black SS and German army counters for assault engineers (following in the footsteps of Valor of the Guards, which created special assault engineer counters that displayed a small DC on the counter), as well as a few Soviet assault engineer counters.  There is also a new type of crew, a 1-2-8 anti-tank crew that is mostly chrome and could probably have been represented by SSR and regular crews, and a new type of squad, a 4-2-8 “anti-mobility” squad, which surely is the most unusually named squad in all of ASL, beating even “dare death squads.”  The only thing special about them is that they can place minefields.\u003c\/p\u003e\n\u003cp\u003eAbout 60 informational markers are also included, which include some that many ASLers might find handy, including MA Fired markers, BMG Fired markers, CMG Fired markers, ALL MGs Fired markers, Dug-In CE markers, and VBM counters that indicate the hexside being bypassed (so that players do not actually have to squeeze an AFV directly above a hexside).\u003c\/p\u003e\n\u003cp\u003eUnlike previous Bounding Fire Production counters, these counters are “grey-core” counters, which means that, like official ASL counters, they are printed on grey cardboard (the style historically used by “official” ASL publishers Avalon Hill and MMP) rather than white cardboard.  Apparently, some people complained that with earlier BFP counters one could tell the BFP counters from the other counters because the color of the sides of the counter was white, not grey.  This is a complaint of the most niggling kind, especially considering the wide range of inconsistency in colors and shapes that ASL counters have been printed in over the years.  Nevertheless, BFP responded.\u003c\/p\u003e\n\u003cp\u003eThe CoS rules and notes include 6 pages of aircraft rules, 4 pages of German vehicle notes, 2 pages of Soviet vehicle notes, and 4 pages of “historical battle rules.”  These latter include rules for “Sparse Orchards,” “European Hillocks,” “Hexside Buildings,” and the new counters mentioned above.\u003c\/p\u003e\n\u003cp\u003eCoS also comes with a bevy of geomorphic maps–9 of them, in fact, though 6 of them are designed to be used together as pairs (as they each include a non-geomorphic edge that mates to a similar edge on another board).   They are very slightly longer than official boards (see image below), though the hexgrids seem properly sized.  This can cause map match-up problems under certain (though not most) circumstances.  They should have been cut to the correct size.\u003c\/p\u003e\n\u003cp\u003eThe intent of these boards was apparently to try to represent the nature of the terrain in the vicinity of Kursk.  However, it is not necessarily clear that they succeeded.  If one uses Google Maps satellite photos to look at the vicinity of Prokhorovka, for example, or even reads descriptions of the terrain from books, one sees that it is dominated by very large farms, frequent stretches or patches of woods and\/or brush (sometimes significant in size), a large number of gullies and streams, and various villages (including many examples of the stereotypical Russian village lining a road, with two rows of houses along the road, each house with family gardens immediately behind them and the larger fields behind that.  The CoS maps look nothing like that.  In particular, though fields dominated the terrain, there are few of them on most of the maps, which make it seem much more unsettled.  Gullies and streams are few and non-existent, respectively.  Woods and brush are almost non-existent.  \u003c\/p\u003e\n\u003cp\u003eThe boards introduce several new terrain types, none complicated.  The first, the so-called “European hillocks” (which has an air velocity much different from that of the African hillock), are basically just regular old hillocks with a bit of extra rules to take into account things like seeing over or through grain.  The second is the hexside building, which is simply a tiny building that straddles a hexside (basically as part of two adjacent building hexes, each consisting of more than one building).  All it does is prevent bypass (and, of course, block LOS).  The third is the Sparse Orchard, which is basically just an always out of season orchard.   Like other BFP geomorphic maps, some of these also have Slopes, which some players won’t mind and others will dislike.  The same can be said for hillocks as well.  However, in this case, the argument for including slopes and hillocks can perhaps be made more easily than for other maps, because of the relatively flat nature of some of the terrain.\u003c\/p\u003e\n\u003cp\u003eBoard L is an unremarkable wooden-buildinged crossroads village board.  It’s not clear how the inhabitants make a living, as there are only two fields in the vicinity.  It’s not really different from a number of other official boards.  Board M is the one board that includes a number of fields, though only a few buildings.  It also includes a large, dominating bald hill (and one of the few gullies to appear on these maps).  Board N is an odd board, being mostly open ground, a few scattered sparse orchards, and two buildings, each near a single small field.  It’s more like something out of the Old West, perhaps, than Kursk, which was a settled area.\u003c\/p\u003e\n\u003cp\u003eBoards 2a\/2b, the first of the “double” boards, is also odd.  While it does include a large field (finally!), there is only a single building associated with it.  However, the large field is basically a loner (there are only a couple of other, scattered, much smaller fields on the map), and it is not clear who tills any of these fields, because there are no villages or collective farm settlements anywhere on the map.  Indeed, the entire double map only has 2 tiny buildings on it.  Most of it is wide open, punctuated by some slopes, some -1 terrain, some hillocks, and some level 1 hills.  There is also a single gully in the middle of the map.   It seems like, if anything, it would be more suited for terrain hundreds of miles to the southeast of the Kursk area.\u003c\/p\u003e\n\u003cp\u003eBoards 3a\/3b manage to come a bit closer to Kursk-like terrain.  They depict a small crossroads village surrounded by a number of medium-sized fields (though there is still far too much open terrain beyond them).  There is, though, a large 2-level bald hill that dominates the entire map area.\u003c\/p\u003e\n\u003cp\u003eBoards 4a\/4b are essentially just a more open, flatter variant of Boards 3a\/3b.  There’s a small crossroads village, surrounded some scattered smallish fields, and a one-level hill mass.  Maybe all the open ground is actually somehow fields that are lying fallow.\u003c\/p\u003e\n\u003cp\u003eOf the 32 scenarios that come with CoS, the vast majority (all but seven) use the new maps.  In addition, some scenarios use maps that come from other BFP products.  Almost every one of the scenarios also use BFP counters (though there are a couple of these where the BFP counters are technically not necessary and other things–overlays or official counters–can be used instead).  The combination of the maps and counters means that one must pretty much always bring the entire product along if thinking about potentially playing a scenario.  It is not really possible to just grab a scenario to take to someone’s house or to a tournament to play; other components are virtually always also required.\u003c\/p\u003e\n\u003cp\u003eAlmost all of the CoS scenarios (all but five) are designed by Chas Smith.  These scenarios also mean that BFP has released almost 100 new scenarios (i.e., not including reprints) since 2009.  \u003c\/p\u003e\n\u003cp\u003eOne thing it did not avoid, nor in all likelihood even try to avoid, was the heavy presence of fortifications.  When one combines the historically heavy use of fortifications on the battlefields of Kursk with the inherent love of fortifications on the part of Chas Smith, one can imagine that Crucible of Steel would turn out to be a fort-fest.\u003c\/p\u003e\n\u003cp\u003eA significant majority of the scenarios are what can be termed “fortifications-heavy,” with significant numbers of trenches, pillboxes, wire counters, minefields, and the like.   Those who like crafting that “perfect defense” may be happy.  It does mean, however, that players who prefer more mobile scenarios to those where cracking prepared defensive positions is dominant may have a shortage of actions from which to choose.  Of course, someone who bought a Kursk module thinking there might not be a lot of fortifications would be foolish, indeed, so it is hard to criticize BFP on this score.  Kursk was famous for its fortified lines.\u003c\/p\u003e\n\u003cp\u003eThe Germans are the attackers in the vast majority of scenarios, which is a bit odd considering the battle was one that featured some very famous Soviet counterattacks.  The scenarios have a wide range of SSR intensiveness, which is a welcome variety.   While the scenarios don’t force players to use crews for their heavy SW, the OBs rather encourage them to do so, creating a somewhat camouflaged grudge rule.\u003c\/p\u003e\n\u003cp\u003eThe scenario mix include a number of potentially interesting actions.   BFP-76 (Trial of the Infantry) is a tournament-sized action that allows the Soviet defenders to purchase various fortifications.   BFP-77 (Burning Down the House) is a large combined arms German attack against a fortified Soviet village and is to some degree a tank vs AT gun battle.  The Germans get some OBA (needed for Smoke) to help them cross the open ground, something they don’t have in a number of the scenarios in CoS.    BFP-78 (Operation Wheatfield) is nice because it uses 3 board halves (BFP M, 43, and 57) to create a reasonable approximation of what the terrain in the region actually looked like.  The scenario itself features a German combined arms attack (including tons of toys, from FTs to DCs to Tigers) against a highly-fortified Soviet position.\u003c\/p\u003e\n\u003cp\u003ePerhaps the most playable scenario in the mix, BFP-80 (Rathushniak’s Sacrifice), features an attack by 11 Waffen SS squads and 7 tanks against a Soviet position held only by 6 squads, a 9-2 leader, some light AT assets, and 4 76mm artillery pieces.  However, early indications suggest it may be unbalanced.  BFP-84 (Kreida Station) uses board BFP B from Into the Rubble to depict a German infantry attack on a Soviet-held railroad station, the more built-up terrain giving a bit of a different feel than many of the other actions in the pack.   BFP-89 (Relentless Pressure) is interesting because it depicts a rare Soviet attack in this product, but also because the attack is against a raw and poorly trained German infantry division (represented by 4-4-7 and 4-3-6 squads).\u003c\/p\u003e\n\u003cp\u003eThe excellently named BFP-91 (Death Roamed Freely) uses boards DW-1a\/1b from Blood and Jungle as well as board 57 to depict a large “town” fight.  The attacking Germans have 30 squads of varying (mostly good) quality, heavily armed with toys (including 2 FT and 6 DC).  The defending Soviets have 21 squads (mostly elite), well armed, and two 76mm infantry guns.  The Germans win by controlling 7 key buildings.  The super-sized scenario in the pack is BFP-104 (Flying Turrets), which depicts a massive Soviet-Waffen SS armored clash.  The attacking Soviets have 35 squads, tons of SW, and 65 AFVs (including 40 T-34s of the M41 and M43 variety!).  They also get a lot of air support.  The defending Waffen SS have 20 squads, heavily armed, 7 guns, and 38 AFVs, including 5 Tigers.  They too get significant air support, as well as 150mm OBA.  Obviously, it is well suited for team play.\u003c\/p\u003e\n\u003cp\u003e(The description above is an edited version from the Desperation Morale website).\u003c\/p\u003e\n\u003cp\u003e\u003cimg\u003e\u003c\/p\u003e","brand":"Aus Squad Leader","offers":[{"title":"Default Title","offer_id":49169629282612,"sku":null,"price":229.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/IMG_E4554.jpg?v=1782183112"},{"product_id":"blood-and-jungle-bfp3-version-2","title":"Blood and Jungle (BFP3) version 2","description":"\u003cp\u003e47 scenarios, 704 die-cut counters, 3 8\" x 22\" unmounted geoboards (BPF-G, DW1-a, DB1-b), 1 sheet of charts, 60-page magazine, 36 pages of rules (mostly \"Chapter H\" style rules)\u003cbr\u003eIts record-breaking attribute is that it comes with 47 scenarios, which is more scenarios–by quite a large margin–than any other ASL product has ever contained. \u003c\/p\u003e\n\u003cp\u003eB\u0026amp;J comes with 4 full counter sheets (3 sheets of 5\/8″ counters and 1 sheet of 1\/2″ counters).  The counters are well designed and well printed and are of good quality (some hypersensitive critics might point out that they are all of the “whitecore” variety, rather than the “greycore” variety used by official counters, and that this could possibly allow identification of certain counters among a stack of counters, but such people should really just get a life).  The countersheets provide additional counters for the American, British, Chinese, Japanese, and Dutch OBs, as well as counters that can be used to represent the Indian National Army, Thai forces, the Burmese National Army, and Indonesian rebels.  The countersheets also provide some useful markers, such as Light Jungle, Crag, Orchard, and Dense Jungle counters, which are more flexible than overlays (and allow Light Jungle hexes in Dense Jungle scenarios, or vice versa, for example).  Some other markers, such as Support Weapon First Fire markers and “No Smoke” markers, have previously appeared in other third party products.\u003c\/p\u003e\n\u003cp\u003eMany of the new counters represent “historical” ground support aircraft (rather than the more generic units provided in the official rules); a number of third party publishers try this from time to time.  Though air aficionados probably appreciate this, most ASLers seem to be ground-pounders, and it is still not clear how popular such counters really are (though their inclusion is not harmful, in any case, and players can always just use regular ASL plane counters).\u003c\/p\u003e\n\u003cp\u003eOther counters represent extensions to the Orders of Battle of various nationalities.  For example, various third party products have previously  provided counters for German partially armed paratroopers; B\u0026amp;J extends this to the Japanese (who hardly engaged in any such operations during the war).  Another example involves the Satan flamethrowing tank (a Stuart tank variant).  This AFV was primarily built from the M3A1 and is represented as such in the ASL rules.  That same rule notes that a mere handful of Satans were converted from the M5A1, but theofficial  system provides no counters for them.  B\u0026amp;J provides counters for all four of these tanks.  In some of these cases, the number of counters provided is somewhat padded.  For example, B\u0026amp;J introduces a flamethrowing Sherman variant, which it dubs the M4A2(L)F, but provides a full six counters for this AFV.  It is hard to imagine a scenario involving all six of these flame-belching monsters.\u003c\/p\u003e\n\u003cp\u003eMap BFP G is a river board, with the river flanked by multi-story wooden buildings (probably to represent warehouses, etc.).  Maps DW1-a and DW1-b are quasi-geomorphic, in that they are geomorphic on three sides of each board, but not the fourth side.  The two fourth sides mate together so that the boards can combine to form a large urban mapboard.  This map is a mix of wooden and stone buildings, with most of the stone buildings being rowhouses or otherwise long and narrow multistory buildings.  The most obvious feature of this double-wide map is the inclusion of a great many hexes filled with multiple small wooden buildings (creating considerable clutter and often restricting bypass movement).  This is a useful bit of rendering which represents the cityscapes of a number of Chinese and southeast Asian cities more accurately than previous urban boards do.\u003c\/p\u003e\n\u003cp\u003eThe rules and “Chapter H” pages in B\u0026amp;J are nicely done, in full color and with decent attention to detail.  As is frequently the case with such items, many ASLers will enjoy simply browsing through them and learning about new vehicles and weapons that were used in World War II.\u003cbr\u003eThe Bottom Line.  Blood and Jungle is big.  It is a big product with a big price tag coming with big components and filled with big scenarios. \u003c\/p\u003e\n\u003cp\u003e(The above description is an edited version of that found on the Desperation Morale website)\u003c\/p\u003e","brand":"Aus Squad Leader","offers":[{"title":"Default Title","offer_id":49170062246196,"sku":null,"price":229.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/IMG_E4553.jpg?v=1782255387"},{"product_id":"operation-cobra-bfp2-version-2-2022","title":"Operation Cobra (BFP2) version 2 (2022)","description":"\u003cp\u003e\u003cbr\u003e12 scenarios on cardstock, 88 die-cut counters, 1 (7.5\" x 6.5\") overlay, 4 pages rules, 58-page magazine.   As its name implies, OC is a collection of scenarios set around Operation Cobra, the American attempt to break out of the Normandy beachhead in late July 1944.  \u003c\/p\u003e\n\u003cp\u003eThe unnamed magazine in OC is long but contains only four articles.  These include a long article on “Fighting in Bocage” (opening with the question, “What is so appealing, or for that matter, unappealing” about bocage; for many ASLers the former has a much shorter answer than the latter),  which is essentially an extended guided tour through the rules complexities and conundrums of ASL bocage.\u003c\/p\u003e\n\u003cp\u003eA second article discusses a new counter introduced in this product, representing the Panzerfaust predecessor, the Raketenwerfer 43.  This is followed by extensive designer’s notes for Operation Cobra and Beyond the Beachhead.  Last up is a lengthy historical article on Operation Cobra (which oddly calls it a “forgotten” operation).  The writing in the magazine is uninspired, but the magazine is in full color and profusely illustrated with examples.\u003c\/p\u003e\n\u003cp\u003eOC also comes with a small countersheet of 5\/8″ counters.  The majority of the counters represent Culin-equipped American tanks and American flamethrowing tanks.  Also included are counters for American fighter-bombers with rockets and for the German Raketenwerfer 43 (unfortunately, the latter are also included in “black SS” colors as well as standard German colors).  OC has no maps but does include an overlay, O-6a, which depicts a bocage-heavy crossroads.\u003c\/p\u003e\n\u003cp\u003eThe scenarios are printed on glossy cardstock in full color (unfortunately, SS units are depicted in black).  All have bocage.  Chas Smith-related products tend to have scenarios that veer towards the large; in this case, even though there were other designers than Smith involved in the project, the scenarios are overwhelmingly large.\u003c\/p\u003e\n\u003cp\u003eThere is only 1 small scenario and 2 medium-sized ones; the remaining 9 are all large, many with very large numbers of vehicles.  Tournament-suitable scenarios are thin on the ground here, while many of the scenarios will take very long to play because of the very large numbers of AFVs in them.  Three of the scenarios feature OBA (including multiple modules); 4 of the scenarios have Air Support.  There are no Night scenarios.\u003c\/p\u003e\n\u003cp\u003eOne scenario in the pack that looks interesting is BFP-15 (Cobra’s Venom).  A 3-mapper, at first glance the scenario looks like an overwhelming American force will quickly crush a tiny set of German defenders.  However, a closer look at the scenario reveals that the German defenders also get 14 special concealment counters that actually represent random German MMC that are determined when American units come into contact with them.  The unit received could be a crew with an HMG or a squad of any German squad type.  Another innovative scenario is BFP-24 (Death Ride of Das Reich), which (like the old General Magazine scenario Timoshenko’s Attack) forces both sides to divide their forces among three unconnected boards.\u003c\/p\u003e\n\u003cp\u003eTwo of the few scenarios in OC that might be suitable for tournament play are BFP-22 (Speed over Caution), featuring an American combined arms assault on a small German position buttressed by two Panthers. It has proved to be balanced and fun and is the most-played scenario in the product. BFP-23 (Prelim to Death Night), which portrays an 15-squad SS attack, supported by a 150mm motorized artillery piece, on an American-defended village.  The Americans are elite and very well armed.\u003c\/p\u003e\n\u003cp\u003eThis pack will appeal to people who like Normandy or bocage scenarios (if the latter class of people exist), and also to people who like armor intensive scenarios (vehicle totals for the scenarios:  0, 14, 10, 9, 15, 17, 0, 34, 8, 1, 35, 34, 28).  Because playing OC also involves purchasing BtB2, it requires a significant commitment of funds (some $94), and this high price might cause some people to pause before deciding to purchase.  It might have been better had Bounding Fire foregone the magazine so that the price could be reduced.\u003c\/p\u003e\n\u003cp\u003eFor people who already had BtB2, purchasing Operation Cobra is an easier decision, as it will give them additional scenarios that use the attractive maps that came with BtB2.  People whose ASL play tends towards shorter and faster scenarios that can be played in an afternoon or a tournament setting will also find relatively few offerings here.  \u003c\/p\u003e\n\u003cp\u003e(The above description is an edited version of that found on the Desperation Morale website)\u003c\/p\u003e","brand":"Aus Squad Leader","offers":[{"title":"Default Title","offer_id":49170107760948,"sku":null,"price":119.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/IMG_E4541.jpg?v=1782257420"},{"product_id":"onslaught-to-orsha-second-edition-2020","title":"Onslaught to Orsha second edition (2020)","description":"\u003cp\u003eIn 2002, ASL third party publisher Heat of Battle released the first “monster-sized” historical module, Onslaught to Orsha, which was in most respects considerably larger than any previous official or unofficial historical module for ASL, featuring a large map, many scenarios, and a lot more as well.  Moreover, it was designed by Chas Smith, whose previous scenarios in the Hell on Wheels pack and ASL Journal Issue Two were quite popular.  With its East Front theme, Orsha quickly became a popular (and eventually much sought after) ASL product.\u003c\/p\u003e\n\u003cp\u003eSecond Edition (Bounding Fire Productions) contents:  Historical map composed of two 22\" x 27\" and one 28\" x 27\" map sections, 32 scenarios on cardstock, 1 campaign game, 2 SASL missions, 3.5 sheets of die-cut 1\/2\" and 5\/8\" counters,  4 8\" x 22\" unmounted geoboards (DW-8a, DW-8b, DW-9a, DW-9b), 42 pages of rules, play aids\/charts.\u003c\/p\u003e\n\u003cp\u003eOtO depicts fighting near Orsha during Operation Bagration, i.e., the 1944 Soviet summer offensive that destroyed the German Army Group Center. The core to OtO, in whatever version, is its historical map–a very long, rectangular map with generously large hexes, depicting an East Front railway and the terrain to either side of it. The original Orsha map had okay graphics (reasonable for 2002, somewhat dated in 2020) but was printed on one long, too-hard-to-manage sheet of paper.  The revised Orsha map comes in three sections, which is a distinct improvement, although the maps all have a lot of folds, some inconvenient.  The map graphics have also been updated.  While retaining the same basic style (including the distractingly off-kilter brush hexes), they lime green of the original map has been replaced by more muted tones.  The map is not spectacular to look at, but that’s probably more the fault of the terrain than of the map art.\u003c\/p\u003e\n\u003cp\u003eIn addition to the historical map, OtO2 comes with something that the original OtO did not:  geoboards.  Although the original OtO featured both historical map scenarios and geoboard scenarios, the geoboards used were official ones.  But OtO2 features four new 8″ x 22″ unmounted geoboards, DW8a and DW8b plus DW9a and DW9b, which are only partially geomorphic.  DW8a and DW8b can be combined to form a larger, “doublewide” board, and DW9a and DW9b do the same thing.  Boards 8a and 8b combine to form a 16″ x 22″ board featuring a two-hex wide river meandering diagonally from the upper right of the board down towards the lower left.  The left bank of the river has a few buildings and a few low hills, but is pretty open.  The east bank of the river features a large but low hill, a few more buildings, and a large number of grain fields. The board set is not very exciting, but the diagonal river is certainly a contribution to ASL geomorphia.\u003c\/p\u003e\n\u003cp\u003eThe original OtO came with one countersheet, mostly of vehicles. At the time, the countersheet was rather “revolutionary” in that it marked a return to functional third party counters after a period of time in which MMP used copyright claims to bully third party publishers not to include counter artwork.  The OtO counters used recognizable ASL counter formats while maintaining their own look and feel by including a company logo on each counter–something that third party publishers have done ever since.  The 2020 version of OTO comes with three and a half countersheets instead of the one in the original. There’s a half-sheet of mixed 5\/8″ and 1\/2″ counters (markers, captured German SW in Soviet colors, and German Guns, Vehicles, and Planes), a full sheet of 1\/2″ counters with extra Soviet and German Infantry and SW, a full sheet of 5\/8″ counters featuring Soviet AFVs and Guns, and various markers, and a full sheet of 5\/8″ counters featuring Soviet vehicles and planes, and a small number of German vehicles.  All are handsomely rendered with typical high-quality BFP artwork and production values.\u003c\/p\u003e\n\u003cp\u003eThe original OtO contained 22 scenarios; the new version has expanded the number of included scenarios to 32, with all of the additional scenarios being geoboard scenarios rather than historical map scenarios. They depict other actions during Operation Bagration. Only 8 of the 32 scenarios use the included historical map. The original version of OtO used two scenario numbering systems–one for historical map scenarios and a second one for geoboard scenarios.  OtO2 drops that in favor of a single 1-32 numbering system, which is much simpler.\u003c\/p\u003e\n\u003cp\u003eTo play all of the included scenarios, players need boards 1, 4, 5, 6, 8, 11, 16, 17, 18, 20, 21, 22, 23, 32, 40, 41, 42, 43, 44, 45, 46, 47, 49, 57, 69, 70, 71, 6a, and 9b.  Additionally, players will need the following third party boards made by Bounding Fire Productions: BFP-A (from Into the Rubble 2), BFP-L (from Crucible of Steel), BFP-M (from CoS), BFP-P (from Poland in Flames), BFP-Q (from PiF), and BFP-R (from PiF), as well as DW-8a, DW-8b, DW-9a, and DW-9b (the latter four included in the product). Thus playing the geoboard scenarios in this module requires a substantial investment in Bounding Fires Production products.\u003c\/p\u003e\n\u003cp\u003eThe scenarios are overwhelmingly large or extra large in size; there are also a handful of medium-sized scenarios.  Almost half of the scenarios have OBA and 7 use Air Support.  None have Night Rules.  Close to half of the scenarios feature extensive fortifications.\u003c\/p\u003e\n\u003cp\u003eOtO2 comes with a lot of rules, including the more or less standard rules chapter for OtO, 28 pages long. Almost all of these deal with the included campaign game, On Track to Orsha, a large but short campaign game. A couple of additional pages cover slopes and counterbattery fire.\u003c\/p\u003e\n\u003cp\u003eIn addition to these pages, there are another six pages using the exact same chapter header graphics and colors but which are dubbed “Aircraft of Operation Bagration,” providing extensive air rules for those ASLers willing to put up with them.  Finally, there are 8 pages of scanty Chapter H style gun and vehicle notes for OtO2, with a yellow chapter header but confusingly starting with page 5.\u003c\/p\u003e\n\u003cp\u003eOtO2 also contains the same 2 SASL missions included with the original, a nice nod to the people who love SASL (the solitaire ASL system).\u003c\/p\u003e\n\u003cp\u003e(The above description is an edited version of that found on the Desperation Morale website)\u003c\/p\u003e","brand":"Aus Squad Leader","offers":[{"title":"Default Title","offer_id":49170126078260,"sku":null,"price":199.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/IMG_E4549.jpg?v=1782259691"},{"product_id":"into-the-rubble-2-2017-second-edition","title":"INTO THE RUBBLE 2 (2017) second edition","description":"\u003cp\u003e2nd edition (Into the Rubble II) contents: 4 8\" x 22\" unmounted geoboards (BFP-A, BFP-B, BFP DW-7a, BFP DW-7b), 1 8\" x 12\" Rubbled City overlay (RC-1), 1 Factory overlay (F1), 1 sheet of Debris overlays, 1 sheet of rubbled building overlays (R1-R7), 20 scenarios on glossy cardstock, 3 pages rules, 228 die-cut counters.\u003c\/p\u003e\n\u003cp\u003eInto the Rubble, the inaugural publication of the “new” Bounding Fire Productions, is a collection of a variety of city-fighting scenario and map resources.  It features a number of components, all of which have a much higher production value than the “old” publication of BFP, the Hell on Wheels Battle Pack.\u003c\/p\u003e\n\u003cp\u003eThe title of this publication is a little misleading, insofar as Into the Rubble’s main attraction is not rubble, but rather its two geomorphic mapboards, neither one of which contains rubble (an overlay does, however).  Both mapboards depict urban train stations.  Some sort of train station map or overlay was sorely needed in ASL, as many World War II tactical actions involved fighting to control such objectives.  However, two urban train station maps in the same pack seems slightly odd; perhaps it would have been better had one map been a smaller train station, fit for a town rather than a major city, or some other subject entirely.  The maps can be fit together lengthwise to depict a really large, long station as well.\u003c\/p\u003e\n\u003cp\u003eIT2 is a scenario\/map pack with mixed scenarios–i.e., the 20 scenarios included herein represent a range of actions from across the breadth, width, and length of the World War II era.  Actions include:  China 1937 [2] \u0026amp; 1938 [2], Spain 1938, Poland 1939, Soviet Union 1942 [3] \u0026amp; 1943 [2], France 1944, Germany 1944 [2], Italy 1944 [2], Hungary 1945 [2], Germany 1945, and the Philippines 1945.  Nationality appearances include the Nationalist Chinese [4], Japanese [5], Spanish Nationalists, Spanish Republicans, Soviets [7], Germans [13], Americans [6], Hungarians, Romanians, Polish, and British.\u003c\/p\u003e\n\u003cp\u003eOfficial boards required include 1, 20, 21, 45, 49, 51, and 1a. This is a very small number, due in large part to the number of scenarios that use boards provided in ITR2 as well as BFP boards DW-4a and DW-4b from Crucible of Steel (2 scenarios) and BFP G from Blood and Jungle (one scenario); The three pages of rules lay out the specifics of boards BFP-A and BFP-B, explain the dedicated assault engineer counters (which should be familiar to ASLers now through recent official ASL products), and provide vehicle notes for a couple Soviet and German vehicles.\u003c\/p\u003e\n\u003cp\u003eITR2 comes with 2 half-sheets of counters, one for 1\/2″ counters (140 total) and one for 5\/8″ counters (88 total).\u003c\/p\u003e\n\u003cp\u003eThe half-sheet of 1\/2″ counters includes 36 Axis Minor, Japanese and American squads and half-squads as Assault Engineers, as well as 4 regular Japanese squads, 10 Japanese MG, and 10 Chinese squads (perhaps because some scenarios require more than the official countermix?). In addition, there are 5 (Poland in Flames) Polish HMG counters marked as “PiF Errata,” which presumably are for use with that product.\u003c\/p\u003e\n\u003cp\u003eThe rest of the counters on this sheet are game markers. These include a variety of what seem to be “Location” and “Hex” control markers, as well as some markers that seem to intended to designate entry areas for reinforcements.  There are also some markers that read “Factory Building,” the purpose of which is not entirely clear–perhaps to help players remember that certain buildings are designated as factories by SSR?\u003c\/p\u003e\n\u003cp\u003eThe most interesting markers are 23 CE\/BU markers that also serve as armor leader markers, the use of which can save players a bit of stack space by replacing two markers with one.  This is a nice little idea that many players might find useful.  The only knock on it is that the markers are “universal,” i.e., printed on white for use with all nationalities, instead of being nationality-specific, which a lot of ASLers might prefer.  Perhaps in the next release, who knows?\u003c\/p\u003e\n\u003cp\u003eThe half-sheet of 5\/8″ counters include 18 Soviet and German AFVs, most of which are flamethrowing tanks, as well as 2 Chinese AFVs and 2 aircraft counters (one German, one Chinese).  there are also 12 burning wreck markers, 24 Level 3 Building markers and 30 Debris counters.  Note that the Debris counters are much easier to use than the Debris overlays included in ITR (and again in ITR2), so it is nice that they are included, especially as a number of the ITR2 scenarios require the placement of a shit-ton of Debris counters\/overlays.\u003c\/p\u003e\n\u003cp\u003eTwo of the four boards included, BFP-A and BFP-B are described in the ITR write-up, above. They appear again in ITR for the most part unchanged.  ITR2 marketing copy says that BFP-B contains “an errata update,” the nature of which is unspecified anywhere. However, it seems that the only change was to have a road in hex T2 connect to a building hex in U2, so there are no major changes.  It would have been nice if the new version had been marked as such somewhere, so that players could easily distinguish between old board and new board.  The artwork is, of course, nice, although the buildings and woods (in these and all BFP boards) are a tad dark.\u003c\/p\u003e\n\u003cp\u003eITR2 also provides 2 new boards (BFP DW-7a and DW-7b) that are geomorphic on three sides only, allowing them to combine on their fourth side to form a mega-board.  The mega-board is essentially a city center board, complete with a wide-open city square surrounded by 3-level buildings.  The mega-board consists mostly of multi-hex, multi-level stone buildings, as one might see in a European city, but the buildings are not very densely packed.  There are now a lot of official urban boards, so these don’t add all that much in the way of innovative terrain depictions, but they are perfectly fine boards. Players may want to photocopy the city center area and create a play aid that either expands the area or reproduces it multiple times (once per level), because the counterstacks for four-story multi-hex buildings can get absolutely ginormous.\u003c\/p\u003e\n\u003cp\u003eITR2 comes with more overlays than you can shake a half-squad at, seven more than the original, and they are used in 90% of the scenarios.  ITR2 comes with 20 scenarios, more than twice as many as in the original edition, though they are very similar in nature to the original 8 scenarios. Specifically, the scenarios tend to be huge, SSR dense, overlay heavy, and lacking flavor SSRs (flavor SSRs, like the pop-up partisans in the classic scenario Urban Guerrillas, are SSRs that attempt to provide color and a bit of the unique feel of the historical action that inspired the scenario).  What one tends to see here are massive and relatively unsubtle head-on clashes.\u003c\/p\u003e\n\u003cp\u003eOne of them, ITR-9 (Asia’s Stalingrad) is seems to be a generic scenario, ostensibly set during the fighting for Shanghai in 1937, rather than based on any actual specific action (as can be seen by the vague historical description and unit names). The other scenarios seem to be based on real actions. The most “unusual” of the scenarios is ITR-20 (Fill ‘Er Up, Mac?), which takes place in Manila in February 1945 and features the Americans making a crossing of the Pasig river using Assault Boats and a variety of LVTs.  Two scenarios of the 20 might possibly be suitable for tournament play:  ITR-13 (To the Last Bullet) and ITR-18 (Capital of the Ruins). Most, however, would take too long for a tournament situation.\u003c\/p\u003e\n\u003cp\u003e(The above description is an edited version of that found on the Desperation Morale website)\u003c\/p\u003e","brand":"Aus Squad Leader","offers":[{"title":"Default Title","offer_id":49170127683892,"sku":null,"price":149.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/IMG_E4555.jpg?v=1782260203"},{"product_id":"objective-schmidt-2018","title":"OBJECTIVE SCHMIDT (2018)","description":"\u003cp\u003eTwo 22\" x 34\" historical maps on glossy paper (Vossenack), 4 22\" x 34\" historical maps on glossy paper (Kommerscheidt\/Schmidt), 560 1\/2\" and 88 5\/8\" diecut counters, 1 campaign game, 17 scenarios, 34 pages rules, 4 pages force organizers\/play aids.\u003c\/p\u003e\n\u003cp\u003eCommentary:\u003cbr\u003eObjective: Schmidt is the first historical module published by Bounding Fire Productions, and a large one it is at that, focusing on fighting in and around the towns of Schmidt, Kommerscheidt and Vossenack in the Hürtgen Forest in Germany in November 1944, a brutal struggle that the Americans, for all intents and purposes, lost.\u003c\/p\u003e\n\u003cp\u003eObjective: Schmidt should not be confused with Objective Schmidt, the Critical Hit product of the same name published several years earlier that, with its mating game, Huertgen Hell, covers the same subject as Bounding Fire’s product. Although the Critical Hit product was published first, it may well have been “inspired” by Bounding Fire’s then in-progress take on Schmidt (it would not be the first time Critical Hit did something like that).  What one can definitely say of the Bounding Fire take on Schmidt is that it was fully playtested and developed. The Critical Hit product probably cannot boast of that.\u003c\/p\u003e\n\u003cp\u003eBounding Fire’s Schmidt is a huge product, with counters, scenarios, rules, and no less than 6 22″ x 34″ historical maps, two of which combine to depict the area around Vossenack and four that combine to depict Kommerscheidt and Schmidt. For some reason, perhaps because the Vossenack map layout is already so long, the decision was made to have smaller hexes for the Vossenack maps and large, 1″ hexes for the Kommerscheidt\/Schmidt maps.  Thus the Vossenack maps have hexes the size of geoboard hexes, while the K\/S maps have hexes the size of Red Factories hexes. Though ASLers have not always demanded 1″ hexes for historical maps, historically there have been complaints when hexes were as small as geoboard hexes.\u003c\/p\u003e\n\u003cp\u003eThe two Vossenack maps are quite unusual. First, they link end-to-end rather than side-to-side, creating a particularly long but shallow map.  What is depicted is also unusual. At first glance, it looks like a long hill formation that is shaped suspiciously like a penis. What will strike many observers at first is how open and naked the countryside is–an image not conjured up by the phrase Hürtgen Forest. In reality, most of the Forest was to the west of this area, but woods also surrounded most of the area depicted on the map–it is just that the map is so shallow that most of the woods are simply cut off and are off-map. The map is also misleading in that on first glance it seems to suggest a long hill mass, with the village of Vossenack stretched out along the long top of the hill.  In reality, this area was pretty flat–the elevation changes here are slight and more gradual than ASL elevation changes suggest. The area depicted was actually a relatively flat area of farmland surrounded by wooded hills and forested gorges and gullies.\u003c\/p\u003e\n\u003cp\u003eThe Vossenack maps depict a naked, almost barren landscape, broken up only by a few buildings. This does not really do justice to the terrain, which was open, but covered in farm fields. Given the date (November 1944), much of this area is legitimately depicted by open ground, but in photographs of the terrain, which show different fields with different shades and textures, it also seems clear that at least some areas would best be depicted as plowed fields. Some of the fields, too, were surrounded by wire fences, but this is not represented in the Vossenack maps.  The trees and foliage of the town itself are mostly absent, although there are a few lonely orchard hexes. The terrain is very pristine, too, although there are a few shellholes.\u003c\/p\u003e\n\u003cp\u003eThe Kommerscheidt\/Schmidt (K\/S) maps, which geographically were slightly to the south and east of the Vossenack maps, don’t really represent much of a larger playing area, but because they use large hexes require four maps and take up a truly large playing area. Once more the playing area is surprisingly devoid of woods and is generally naked in appearance. However, there are differences between the K\/S maps and the Vossenack maps. Unlike the latter, the K\/S maps actually have wire fences.  They also have named villages.  They have more walls and orchards than the Vosssenack maps, too, as well as other interesting features, such as printed pillboxes and trenches, and even an airplane wreck. However, they have no shellholes at all, much less debris or rubble hexes. In that sense, the K\/S map is even more pristine than Vosssenack.\u003c\/p\u003e\n\u003cp\u003eSchmidt also comes with die-cut counters: two sheets of 1\/2″ die-cut counters (560 in all) and a half-sheet of 5\/8″ counters (88 total).  Bounding Fire has been producing counters for some time and their physical quality and artwork quality are both good. Each counter has a small yellow BFP on it to distinguish it from official counters, although except perhaps for certain vehicle\/gun counters, most players would probably not mistake a BFP counter for an official one.\u003c\/p\u003e\n\u003cp\u003eThe first sheet of 1\/2″ counters is all German. About half of these are additional German SMC and MMC counters, presumably needed for large scenarios or the campaign game.   A new squad type, the 5-3-7 squad, is also introduced, about which more later. The rest of the counters are SW, many of which are captured. So if you ever wanted American HMGs, Soviet MTRs, French MTRs, or American Bazookas in German colors, well, ya got ’em.\u003c\/p\u003e\n\u003cp\u003eThe second set of 1\/2″ counters is half-American and other, the other being mostly campaign game perimeter and location markers, and German concealment markers. The American counters include extra 6-6-6\/3-4-6s, crews, and leaders, plus a new squad type of their own, the 5-4-7 (about which, again, more later).\u003c\/p\u003e\n\u003cp\u003eThe third countersheet is a half-sheet of 5\/8″ counters, half American and half German. The American counters include a host of model-specific aircraft (which third party publishers seem to adore, but which don’t seem to generate all that much interest in ASL players), plus a ton of Shermans and tank destroyers. There are also a few M29 Weasels, which were tracked cargo carriers that the Americans found they needed to haul supplies across the tortuous terrain of the Hürtgen Forest. The German counters are mostly captured American and Soviet guns and vehicles.\u003c\/p\u003e\n\u003cp\u003eThere are 34 pages of rules for Objective: Schmidt, all printed in the thin, glossy paper that Bounding Fire seems to prefer. Your Humble Author would certainly pay more for a thicker, more durable paper stock.\u003c\/p\u003e\n\u003cp\u003eThe rules are strangely organized. First, there is a two page set of rules labeled “OS. OBJECTIVE: SCHMIDT” that include “historical battle rules,” which are rules for all scenarios and campaign game scenarios on a variety of subjects, from bombardments to soft ground to cellars. These rules are also duplicated on a sheet of cardstock, perhaps as a play aid. These rules are numbered pages 1-2. However, they seem to be separate somehow from the actual Objective: Schmidt rules, which are 32 pages long and ALSO labeled “OS. OBJECTIVE: SCHMIDT.” They start with page 1.  It is almost as if there are two separate rulebooks for the same game, one that is only 2 pages long and one that is 32 pages long.  There is no explanation for this.\u003c\/p\u003e\n\u003cp\u003eThe second, larger set of rules covers terrain, units, and the campaign game (mostly the latter).  The dominant terrain feature articulated in the rules are the Slope rules, which are re-written and provided in full here rather than simply given references to one of the official modules that has official slope rules. It is not clear why this is the case, unless it is that Bounding Fire was afraid purchasers might not own an official module with slope rules and did not want to add another ownership prerequisite. Your Humble Author did not compare the Slope rules here to official Slope rules to confirm that they are functionally the same even if re-written, but they likely are the same.\u003c\/p\u003e\n\u003cp\u003eThere are also a few rules for out-of-season and partial out-of-season orchards, as well as hexes that combine two types of terrain. Barbed-wire fences make a comeback along with slopes (both initially appeared in Kampfgruppe Peiper). There are also rules for aircraft with Rockets.\u003c\/p\u003e\n\u003cp\u003eThe module introduces two new squad types, one American and one German, but both essentially the same type of unit. OS defines 7-4-7 American squads as Engineers (or possibly, via SSR, as Assault Engineers or Sappers). However, they also introduce new 5-4-7 squads as Engineers as well. Similarly, the module uses German 8-3-8 squads as Engineer squads but introduces new 5-3-7 squads as Engineers as well. The module does not explain why normal engineers are represented by 7-4-7s or 8-3-8s, but explains the 5-4-7s by saying that the 103rd Combat Engineer Battalion was “depleted from constant fighting” and explains the 5-3-7s by saying that Panzer Pioneer Battalion 675 had suffered heavy losses earlier and were “reconstituting” their strength.\u003c\/p\u003e\n\u003cp\u003eAll these rules take up only a handful of pages and, with the exception of Slopes and Rockets, are not particularly complicated or in-depth.\u003c\/p\u003e\n\u003cp\u003eThe bulk of the rules deal with the Objective: Schmidt campaign game (there is only one; there is no campaign game for the Vossenack maps). The campaign game rules seem to be derived from standard “official” campaign game rules. The campaign game, CG I (Crushed at Kommerscheidt) uses only the S\/K maps and is seven campaign dates long. It depicts a large German counterattack that occurred in early November 1944, soon after the Americans took Schmidt and Kommerscheidt. Both sides have a reasonable number of purchase options, but the Germans have more (including the option to purchase some captured Soviet SU-152s!). For both sides, the purchase of certain types of troops requires a secret dr to determine the quality status of such troops–under certain circumstances, purchased squads can be replaced with better or worse squad-types (or even both).\u003c\/p\u003e\n\u003cp\u003eA big chunk of the rules are not actually rules at all.  Appended to the rules is a lengthy rules article on Slopes written by Chas Smith (which has appeared in print several times before, if we recall correctly).  Players need all the help they can get regarding Slopes, which are often non-intuitive, so including this piece may not have been a bad idea (although an even better one would have been not to have Slopes).\u003c\/p\u003e\n\u003cp\u003eObjective: Schmidt comes with 17 scenarios, which are definitely a lot by the standards of most official historical modules, but lower than has been typical for previous Bounding Fire products. As noted (left), Americans attack in 6 of the scenarios, while Germans attack in 11. The Schmidt\/Kommerscheidt maps are used for 10 of the scenarios, while the Vossenack maps are used for 7 of them. Five of the scenarios set on the O\/S maps use a large portion of the playing area, while the other 5 use a much smaller portion. Four of the 6 scenarios set on the Vossenack maps use a large portion of the playing area.\u003c\/p\u003e\n\u003cp\u003eBounding Fire scenarios are notorious for being large and fortifications-heavy. Thus it comes as something of a relief that the OS scenarios generally have relatively modest levels of fortifications, if any (though one must also remember the map-printed fortifications of some areas).  However, there is no doubt that the scenarios here skew heavily to the large. Of the 17 scenarios, only 4 can be considered small or medium in size; the remaining 13 are large or super-large in size. \u003c\/p\u003e\n\u003cp\u003eA couple of Objective: Schmidt scenarios are “monster” scenarios–particularly large and long scenarios designed to provide especially meaty play.  One of these is OS-5 (Disaster at Schmidt), which uses about 60% of the 4-map K\/S playing area and which depicts the start of the major German counterattack at Schmidt. In this 11-turn scenario, the Germans have 70 squads, 4 crews, 60 SW (!), and 21 AFVs (plus the usual gobs of OBA). The Americans defend with 52 squads 10 crews for SW, 3 guns, and 34 SW, plus their own gobs of OBA.\u003c\/p\u003e\n\u003cp\u003eThe grandest scenario, though–and the most interesting–is OS-17 (The Worst Place Of Any), which uses the entire Vossenack map. This 25-turn scenario depicts the American attack and German counter-attack at Vossenack in the first week of November 1944.  The Americans start off with a more-or-less battalion-sized attack, supported by armor: 32.5 squad-equivalents, 9 of those irritating vehicular crews, 25 SW, and 9 Sherman tanks.  The defending Germans start off with 22.5 squad-equivalents, 15 SW, and a few fortifications. However, during the course of this scenario, both sides can purchase reinforcements, almost as if it were a campaign game (though the force pools are smaller and choices are more restricted). Your Humble Author has for nearly 18 years, as of this writing, wondered why more historical modules don’t feature this scenario (other than that it requires more development and playtest work than a “regular” scenario), as it gives players much of the scope and decision-making of a campaign game without requiring such an investment in time.\u003c\/p\u003e\n\u003cp\u003eThe bottom line is that Objective: Schmidt is probably a very good purchase for a rather specific type of ASL player–a player who likes big scenarios with lots of metal flying from the air. \u003c\/p\u003e\n\u003cp\u003e(The above description is an edited version of that found on the Desperation Morale website)\u003c\/p\u003e","brand":"Aus Squad Leader","offers":[{"title":"Default Title","offer_id":49170132500788,"sku":null,"price":199.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/IMG_E4547.jpg?v=1782261569"},{"product_id":"bitterest-day-okinawa-1945","title":"BITTEREST DAY Okinawa 1945 - BACKORDER","description":"\u003cp\u003e27\" x 35\" historical map, 9 scenarios, 1 campaign game (with 6 CG dates), 1 countersheet (with 180 die-cut 1\/2\" counters and 64 die-cut 5\/8\" counters), 4 sheets play aids\/charts\/dividers, 20 pages rules.\u003c\/p\u003e\n\u003cp\u003eBitterest Day is a historical module published by Bounding Fire Productions simulating the difficult, week-long effort by the Sixth Marine Division to take Sugar Loaf Hill and vicinity on Okinawa in May 1945. This bitter battle for a sweetly-named hill was emblematic of the difficulties faced by U.S. Army and Marines forces to capture Okinawa, as the Japanese forces were numerous, determined, and decidedly entrenched in caves and fortifications.  Bitterest Day was designed by Michigan ASLer Chad VanDerBos, who–if memory serves–was himself once a member of the USMC. I believe this is his first design.\u003c\/p\u003e\n\u003cp\u003eOkinawa is not a subject gamed all that often in ASL, despite the fact that it was one of the largest and longest campaigns in the Pacific War.  The reason, perhaps, is the likely necessity of caves and fortifications.  There are Okinawa scenarios in various products, plus three historical modules.  Ordeal Before Shuri, an early Critical Hit product, came out in 1999 (25 years ago, as of the time of this writing), featuring actions of the 27th and 96th Infantry Divisions and including a 48-date Campaign Game (this seems pretty unworkable; even the longest Red Factories campaign game is only 30 dates).  MMP also published an Okinawa-themed historical item in the early 2000s, including a mini-HASL, Kakazu Ridge, within ASL Journal Issue Two.  This product included a historical map and four scenarios but no campaign game. Thus it has been more than 20 years since there has been a historical module featuring Okinawa and none that featured a playable campaign game. Until now.\u003c\/p\u003e\n\u003cp\u003eThe centerpiece of Bitterest Day is its historical map, a large (and large-hexed) 27″ x 35″ map, featuring a 28 x 36 hex hexgrid. The map is printed on thick, matte paper with muted tones. The graphics, largely dictated by the terrain, are fairly plain and utilitarian, but there is nothing to complain about them. The battleground depicted features Sugar Loaf Hill and the  surrounding hills and valleys; it is fairly open terrain terrain; don’t expect jungles here (there are a few rice paddies).  As in Kakazu Ridge, cave complex areas are depicted on the map with dotted lines; much of Bitterest Day is not about what you see on the map but what lies hidden in the hands of the Japanese player.  The terrain ranges from -2 to +4 in elevation, and has a railroad curving along the middle of the map area.  The only real complaint about the map is in its folding: the map is folded such that a two-inch strip along one edge has a fold in it, which means it will be very difficult to keep flat unless put under plexiglass or equivalent. This was one so that the product could fit in shrinkwrap the size of an 8.5″ x 11″ sheet of paper. It would have been better simply to have had a larger back and front cover sheet that would have enabled the map to be folded fewer times. Because the product comes in shrinkwrap, you’ll have to get a ziplock bag or some other way to store it.\u003c\/p\u003e\n\u003cp\u003eBitterest Day comes with one countersheet of mixed 1\/2″ and 5\/8″ counters. A bit over half of them provide counters for the campaign game, or extra caves (illustrating just how many caves there might be in this baby). The sheet also provides some extra Japanese 4-4-7 squads (always handy), some extra USMC 7-6-8 squads, and some 5-5-8 USMC squads\/half-squads with assault engineer markings. There are also some U.S. AFVs and some historical aircraft. As is typical with BFP counters, they are nicely done and of high quality.\u003c\/p\u003e\n\u003cp\u003eThe product comes with 9 scenarios, which feature American attacks in 7 of them (historically, there were numerous Japanese counterattacks, so this is perhaps a bit unbalanced ratio, although of course overall the Americans were the ones with the initiative.  Given the nature of the battle as well as the well-deserved reputation that BFP has for a fixation on fortifications, you might think that the scenarios in Bitterest Day would be chock full of wire, mines, pillboxes, trenches, foxholes, caves, and every other possible thing under the sun, but that in fact is refreshingly not the case.  Although the scenarios here are similar to typical BFP scenarios in that they tend to feature very straightforward (even unimaginative) set-ups and reinforcements and rarely have anything even resembling “color” rules designed to simulate unique aspects of various actions, they are dissimilar in that they tend to be smaller, leaner, and less dependent on scads of fortifications than many other BFP products.  Make no mistake:  every scenario here has at least some fortifications, and every one has caves. But they have very manageable amounts of them. In the designer’s notes, Chad VanDerBos wrote that he hoped the product would serve “as a decent introduction to cave rules,” and one would have to agree: playing some of the scenarios here can be a very good way to learn about ASL caves.\u003c\/p\u003e\n\u003cp\u003eMost of the scenarios of Bitterest Day are medium in size, and quite manageable; there are also a couple small scenarios and a couple of larger ones, including one (barely) monster-sized scenario, BD-6 (Bitterest Day), which uses the entire map and pits some 33 USMC squad and 10 AFVs against 24 Japanese squads with 3 guns and 26 caves; both sides also get purchasable reinforcements. However, that scenario is the exception rather than the rule.  Most scenarios are much smaller–and, because they typically have few SSRs, can be leapt into pretty easily.  Three scenarios have OBA; no scenarios utilize Air Support. No scenarios use Night rules, either, although one scenario (and possibly another) take place at night; instead, a couple of SSRs substitute for the cumbersome collection of Night rules.  Tankies can breathe a sigh of relief, as all but one of the scenarios feature AFVs (and yes, there are flame-throwing tanks).\u003c\/p\u003e\n\u003cp\u003eAll in all, the scenarios are more manageable and playable that was expected for this product prior to publication–which is a good thing.\u003c\/p\u003e\n\u003cp\u003eThe campaign game, dubbed simply “Sugar Loaf,” is also manageable, with 6 campaign game dates. There are 20 pages of rules, but most of these are simply the standard refit\/reinforcement\/etc. rules that every campaign game has. Beyond these, there are only two pages of rules, most of which relate to the terrain on the map. One significant new terrain type is introduced, the “Broken Hillside” hex, which is a crestline hex that apparently has undulations, mini-ravines, and other features of broken-ground that both provide a little bit of defensive value as well as make the slope somewhat easier to climb. It’s pretty simple. Both sides have a pretty reasonable amount of reinforcement options for purchase in the campaign game.\u003c\/p\u003e\n\u003cp\u003e(The above description is an edited version from the Desperation Morale website)\u003c\/p\u003e","brand":"Aus Squad Leader","offers":[{"title":"Default Title","offer_id":49170136891700,"sku":null,"price":139.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/IMG_E4539.jpg?v=1782262465"},{"product_id":"corregidor-the-rock","title":"CORREGIDOR: THE ROCK","description":"\u003cp\u003eHistorical map (composed of 2 x 22\" x 28\" sections), 1 sheet of 1\/2\" and 5\/8\" die-cut counters (244 counters total), 21 scenarios on cardstock, 2 campaign games, 4 sets charts\/tables, 36 pages of rules.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCorregidor: The Rock\u003c\/strong\u003e (CtR) is a historical module from Bounding Fire Productions released in late 2018 that depicts fighting on the island of Corregidor situated in Manila Bay in the Philippines during World War II.  Corregidor is a small but strategically significant island that dominates Manila Bay–and thus access to Manila.  In 1941-42, it also served as the headquarters of MacArthur and his forces (USAFFE) until the Japanese took the island in May 1942 following the fall of Bataan in a costly amphibious invasion. In February 1945, as MacArthur invaded Luzon, the main island of the Philippines, he also retook Corregidor with a combined air landing and amphibious assault.\u003c\/p\u003e\n\u003cp\u003eCorregidor is often described as a “tadpole,” because of its unique shape.  The “head” of the tadpole, the highest and largest area of the island, on its westward end, is known as Topside. In the middle of the island, at its waist, are Bottomside, where the port areas are, and Malinta Hill, a tall hill containing a large tunnel system. The long tail of the island extends to the east.  In 1942, the Japanese landed on the eastern end of the island and fought their way west to Malinta Hill, at which point the Americans surrendered. There was no fighting on Topside.  In contrast, in 1945 the Americans decided to retake the island via a somewhat risky low-level daylight air assault on Topside, supplemented by an amphibious landing on Bottomside.  Most of the fighting thus occurred in the western and central areas of Corregidor, with only mopping up occurring in the east.\u003c\/p\u003e\n\u003cp\u003eIn both 1942 and 1945 the defenders greatly outnumbered the attackers, but this is rather misleading, because in both cases the majority of military personnel on Corregidor were not front line troops.  In 1942, most of the 13,000 Americans and Filipinos on Corregidor were artillery troops (coastal and anti-aircraft) or rear area personnel. There was only one real fighting unit on the island–the 4th Marine Regiment.  Similarly, in 1945 most of the 7,000 Japanese personnel on Corregidor were naval personnel (commanded by an IJN captain) organized into provisional units; like their counterparts in Manila, they were well-armed but not trained at all as infantry, except for a contingent of naval landing troops.  They would die rather than surrender, but did not have the tactical ability to take that many Americans with them.  To this serious liability can be added the fact that, due to several developments early in the battle, the Japanese forces were left without communications and senior leadership, rendering their efforts even more uncoordinated and ineffective. The Americans in 1945 suffered only a quarter of the fatal casualties in retaking Corregidor that the Japanese did in capturing it in 1942, despite the risky airdrop.\u003c\/p\u003e\n\u003cp\u003eCtR, designed by David Roth with graphics from Rick Reinesch, nominally simulates both of these battles, although in reality the product focuses almost its entire effort on the 1945 battle.  The historical map, however, covers only a fraction of the island–indeed, just looking at the map one would have no real idea that it even depicted an island.  CtR’s historical map features only the central part of Topside, where the initial airdrop took place in 1945.  No 1942 scenarios are set on the map, as no fighting took place there in 1942.\u003c\/p\u003e\n\u003cp\u003eThis is where the unusual nature of CtR becomes apparent.  It is not a historical module in the same vein as Red Factories or Festung Budapest, where all scenarios and campaign games use the included historical map(s). Rather, it is more like Operation Watchtower, in that it features both historical map scenarios and geoboard scenarios, but with far more of the latter than the former.  In fact, only 7 of the 21 scenarios of CtR actually use the included historical map.  The other 14 scenarios all use geoboards only.  This may legitimately disappoint some ASLers who like their historical modules to focus on historical maps.  Moreover, CtR’s back-of-the-product marketing language is not explicit about this fact; only careful reading of the “fine print” will allow players to realize that at least some CtR scenarios are geoboard scenarios.  However, the marketing language on Bounding Fire Production’s website, at least, is much more explicit about the product’s nature.\u003c\/p\u003e\n\u003cp\u003eDespite the large number of geoboard scenarios, the centerpiece of Corregidor: The Rock is still its historical map.  This map, depicting the area of Topside centered around Topside Barracks, comes in two 22″ x 28″ sections, each folded into 8 small squares printed on what seems to be reasonably thick paper with a semi-gloss finish.\u003c\/p\u003e\n\u003cp\u003eThe artwork of the CtR maps is impressive, starting with the palette, which paints the 6 elevation levels of this section of Topside in pleasing hues of green tan and brown, with level 0 being a sort of muted lime green. The nonstandard palette really works for this map, creating a nice set of tones but still being perfectly functional, with all levels easily distinguishable from each other.  It’s quite attractive.  Added to that is an impressive level of detail work especially on the various buildings and batteries, which are rendered in minute detail, even down to their (inoperative) guns. Most of the buildings are roofless, thanks to the extended aerial and naval bombardment that preceded the 1945 invasion, while rubble, debris and shellholes dot the map.  Brush–perhaps the most dominant natural terrain feature–is everywhere, while little splotches of jungle appear here and there.  The inoperative rail system used to bring shells to the various batteries is also present, though largely for aesthetic reasons rather than because of any practical effects. A great many buildings–the radio station, the NCO club (in ruins), the cinema, and others–are labeled, making the place seem very real rather than abstract.\u003c\/p\u003e\n\u003cp\u003eCtR also comes with a single countersheet containing both 1\/2″ and 5\/8″ counters. Most of these are markers, including around 115 or so just for the campaign game (perimeter markers, CVP tracking markers, weather markers, etc.). There are also a handful of American 7-4-7 squads and SW, as well as the same for Japanese 4-4-8 squads and infantry crews, plus some extra Japanese concealment markers. There are also 12 “historical” American aircraft counters, a few markers for NOBA direct fire (see below), and some terrain counters (Open Ground and Debris).  The Japanese also get two captured Stuart tanks (who seemingly get the HE ammo and machine guns they did not have in 1942).  As is typical with Bounding Fire counters of this era, they are nicely die-cut with good graphics. No complaints here.\u003c\/p\u003e\n\u003cp\u003eOne of the more exciting rules provides for NOBA Direct Fire.  That’s right–naval guns firing directly at targets on the map. These can attack specific locations, with “bonus” results against an adjacent location. Even though it’s from an off-map vessel, a player can easily imagine a 5″ naval gun zeroing in on Japanese huddled in a building. There are also extensive air drop rules, because the air drop on Corregidor was different in several respects from typical World War II air drops, as well as rules for ground attack aircraft.  These pages also include “Chapter H”-style details for the individual aircraft types.\u003c\/p\u003e\n\u003cp\u003eThe remaining rules are for the two included campaign games, particularly the second one, which is essentially a Red Barricades-style campaign game.\u003c\/p\u003e\n\u003cp\u003eThe first campaign game, CGI (The Rock Force Assault), is a linked-scenario campaign game.  To play this campaign game, players have to play the 7 scenarios of CtR that take place on the historical map. Victory in a scenario will give a player from 1-4 “points,” depending on the scenario. Players may also accrue points for inflicting more CVP on their opponent than vice versa (1 per scenario). Thus there are a total of 22 points in contention, which allows for a tie.  In such a case, there is a somewhat clumsy rule mandating that players choose a 1942 geoboard scenario to play. It would have been smoother simply to add another point to one of the 7 scenarios.\u003c\/p\u003e\n\u003cp\u003eThe second campaign game, CGII (Assault on Fortress Corregidor) is a traditional campaign game with 10 campaign game dates (one per day for February 16-25, 1945) that starts with the American airdrop on Topside. Neither side can choose their initial OB (largely for balance reasons; the Japanese can purchase fortifications) but they can choose reinforcement groups. To win, the Americans must amass at least 200 more CVP and 50 more VP than the Japanese. Regular VP are won primarily by controlling or eliminating various batteries, buildings, fortifications, and so forth.\u003c\/p\u003e\n\u003cp\u003eThe Japanese can purchase companies of 4-4-8 squads (up to 9), 4-4-7 squads (up to 3) and 3-4-7\/3-3-6 squads (up to three), as well as machine gun sections, a couple light vehicles, and a wide variety of Guns. Their OBA is limited, but their fortification purchase options include Caves and Underground Explosions (!).\u003c\/p\u003e\n\u003cp\u003eThe Americans have mostly 7-4-7 companies, as well as a few 6-6-6 and 6-6-7 (assault engineers). They have several Gun options, as well as vehicle options including Jeeps, Priests, Shermans and halftracks.  They also have a wide array artillery and air options.\u003c\/p\u003e\n\u003cp\u003eThe campaign game offers the advantage of being 1) a PTO campaign game, which is not very common, 2) a PTO campaign game not featuring the USMC, which is rarer still, and 3) an air drop campaign game, which itself is quite rare in ASL. So it offers an interesting and unique ASL playing experience.\u003c\/p\u003e\n\u003cp\u003eCtR itself comes with 4 cardstock sheets of charts and play aids, all hole-punched in “chapter divider” style. These include standard American and Japanese campaign game force organizers, a two-sided Paradrop Player Aid to help players with the air drops in scenarios and the campaign game, and a one-sided NOBA Direct Fire Player Aid (essentially a flowchart).\u003c\/p\u003e\n\u003cp\u003eBounding Fire Productions likes to include a lot of scenarios with its products, and Corregidor: The Rock is no exception, with 21 scenarios, although only 3 of these deal with the 1942 Japanese invasion and only 7 utilize the Topside historical map.  Unfortunately, no playtesters are given any credit in the CtR rules.  BFP has a good reputation for playtesting, so unlike for certain other third party publishers, there is not necessarily any reason to think that these scenarios were not playtested, but it is good standard practice to list and give credit to all people who helped playtest a particular ASL product.  It is also the generous thing to do.\u003c\/p\u003e\n\u003cp\u003e(The above commentary is an edited version from the Desperation Morale website)\u003c\/p\u003e","brand":"Aus Squad Leader","offers":[{"title":"Default Title","offer_id":49178620297524,"sku":null,"price":159.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/IMG_E4551.jpg?v=1782999528"},{"product_id":"operation-neptune-british-crossing-of-the-seine","title":"OPERATION NEPTUNE British Crossing of the Seine","description":"\u003cp\u003e1 25\" x 25\" historical map on thick matte paper, 1 campaign game, 10 scenarios on color cardstock, 1 half-countersheet with 90 1\/2\" counters and 32 5\/8\" counters [for 122 counters total], 5 sheets of charts\/dividers, 20 pages of rules.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eOperation Neptune\u003c\/strong\u003e is a smallish historical module from Bounding Fire Productions (and designed by David Lamb) depicting the British seizure of a bridgehead across the Seine River in late August 1944 following the breakout from Normandy.  This seizure allowed for the rapid advance of the 21st Army Group to the northwest, resulting in the subsequent seizure of Antwerp as well as setting the conditions for launching Operation Market-Garden in September.  It’s an interesting historical situation, though also one most ASLers would not be too familiar with–though, a quarter-century ago, the battle was the subject of a previous ASL campaign game, using Critical Hit’s Platoon Leader rules, under the same name.  This Operation Neptune, however, is a professional production, with better and more components and considerably more play value.\u003c\/p\u003e\n\u003cp\u003eThe centerpiece of Operation Neptune is its 25″ x 25″ historical map, printed on one sheet of thick matte paper. The map will fit on most gaming tables fairly easily, making it a more manageable HASL than some of its far larger cousins.  The map depicts, in a simplified and stylized manner, the town of Vernon, the Seine River to its north, the village of Vernonnet on the other side of the river, and the mostly wooded heights that surrounded it and dominated the river.  The terrain will be familiar to ASLers, though the module does introduce Mudflat hexes and railbridge hexes. One type of terrain appearing on the map that is all-too-familiar to HASL players is slope hexes; yes, they appear again to annoy gamers.\u003c\/p\u003e\n\u003cp\u003eThe artwork on the map is well-done and the tactical situation it offers is an interesting one:  a contested river crossing.  The ASL world recently saw another HASL featuring a contested river crossing in France, the Dinant 1940 HASL included as part of the 2nd edition of Croix de Guerre.  However, Operation Neptune offers a smaller, simpler, and much more playable situation than the Dinant HASL does, which may make it attractive for players.\u003c\/p\u003e\n\u003cp\u003eOperation Neptune does come with a half-sheet of counters, but almost all of them are markers for use with the included campaign game and are not in and of themselves very interesting.  The product also comes with 20 pages of rules, almost all of which are devoted to the included campaign game, which is the heart of this product.  The campaign consists of 6 CG scenarios, the second of which is a Night scenario, which depict the British combat crossing of the Seine, as well as a possible German counterattack. In terms of size and length, the campaign is very manageable.  Both sides have a fair amount of variety in terms of their purchase options, including different squad types, and a variety of light and heavier AFVs. The British must also buy bridge and boat-related items for their river crossing. The Germans can even bring in a Tiger or two, which can buttress their not-very-high quality infantry units.  Though I have not seen many AARs of the campaign to date, it looks very interesting and is worth a try, for ASLers who enjoy campaign games.\u003c\/p\u003e\n\u003cp\u003eIn addition to the campaign game, the product also comes with 10 scenarios.  Of these, only 7 take place on the historical map; the other three use geoboards.  This is a little frustrating, as when one purchases a historical module, one hopes to be able to play on the historical map.  The scenarios tend tend towards the cozy in size: 4 are small or very small, while 2 can be considered medium in size and 4 large. None are very large (and even some of the larger scenarios feature some units that act primarily for fire support from across the river).  Two scenarios feature OBA, one is a Night scenario, and one has Air Support.  No scenario utilizes the whole map area; in fact, only one uses a significant portion of the map. This is a little disappointing. The British are on the attack in all of the historical map scenarios.\u003c\/p\u003e\n\u003cp\u003eOf the three scenarios that don’t use the historical map at all, one uses geoboards 81 and 83 from the MMP’s Forgotten War Korean module, while the second uses boards 1b and 4b, and the third uses 7a. The Germans are on the attack in the geoboard scenarios–which may be one of the reasons why the geoboard scenarios are included.\u003c\/p\u003e\n\u003cp\u003eThe scenarios include:\u003c\/p\u003e\n\u003cp\u003eON-1 (Freedom!). This is a very small scenario set a week before Operation Neptune, featuring 7 poorly armed French partisan squads attacking 5 conscript German squads with three ex-French tanks (who are trying to exit). This is the only scenario set in the town of Vernon (which otherwise is basically used as a setup area and fire platform by the British in their efforts to get across the river). \u003c\/p\u003e\n\u003cp\u003eON-2 (Wet Feet). This is a small action on the east area of the map, featuring a British assault boat crossing of the Seine (with 8 boats) with the aim of capturing a building near the river’s edge and establishing a presence on a hill. British mortars, AFVs, and MMG\/HMGs get to stay south of the river and whale on the hunkered-down Germans.\u003c\/p\u003e\n\u003cp\u003eON-3 (Stuck Ducks). Another river-crossing action, this scenario takes place in the center of the map. Another 8 British squads must get across, using assault boats and DUKWs.  Once more, they have fire support from a ton of other British units. To win, the British have to clear all Germans from an area near one of the bridges.\u003c\/p\u003e\n\u003cp\u003eON-4  (Valiant Sacrifice). In this 3.5 turn Night scenario, which is tinier than a leprechaun’s baill ghiniúna, six 2nd-line German squads attack 3.5 1st-line British squads helped by a hero. The combination of Night rules and tiny size is likely to make this scenario unpopular \u003c\/p\u003e\n\u003cp\u003eON-5 (Sweeping East). This scenario features the British, having crossed the river, trying to secure their right flank by taking the high ground from which the Germans could observe and harass British bridge-building efforts.  The attacking British have 15.5 elite and 1st-line squads, with 12 SW (!), a Gun, and a Bren gun carrier, as well as OBA and a pair of tanks across the river. They also have two squads that can cross the river on a DUKW. The Germans have a typical poor-quality force of 9 squads (1st-line, 2nd-line, and conscript), with 6 SW, 2 Guns, and scads of fortifications. They get reinforcements of two more 2nd-line squads and 2 open-topped AFVs. The British have to make sure the Germans can’t set eyes on the river.\u003c\/p\u003e\n\u003cp\u003eON-6 (Sweeping West).  You’ll never guess what this scenario entails.  Oh, you did?  Yes, this scenario features the British advance on their left flank. Here, 17.5 British squads (with a 10-2 and 14 SW) must secure the village of Vernonnet from the German defenders, who have 11 poor-quality squads with 6 SW, 3 Guns, and lots of fortifications.  The British have a firebase south of the river (guns, tanks, OBA), and get a carrier towing an AT gun and 2 armored cars as reinforcements.  The Germans don’t get reinforcements but they do get that great rarity:  German Air Support in 1944.\u003c\/p\u003e\n\u003cp\u003eON-7 (Sweeping North). This small scenario pits 10.5 British squads (led by a 9-2) against a HIP German force of 3 squads and 2 Guns (plus a platoon of reinforcements). The British have to control 5 specific hill hexes near the north map edge. This scenario features a German 7-1 leader, which is not part of the ASL countermix.  Though BFP easily could have put this counter on the countersheet included with this product, it did not.  The counter is found in the BFP module Poland in Flames and seems to be part of the general Bounding Fire Productions strategy of making all of their products dependent on other BFP products, to encourage people to buy more of them. It’s recommended that players simply substitute an 8-1 leader counter instead.\u003c\/p\u003e\n\u003cp\u003eON-8 (A Blow Too Late). This geoboard scenario uses two of the big-ass mountain boards from Forgotten War, configured in “valley” formation. The 10-turn action features a meeting engagement (fairly rare in ASL) between a counter-attacking German force and British units sent to stop it.  The Germans have two groups, the first of which enters the map on the east edge. It has 10 squads (elite and 1st-line), well led and possessing 5 SW, supported by a Tiger. The second group, very similar in composition, enters from the east on turn 5.  From the west edge, the British enter, with 9 squads (1st-line and 2nd-line), 6 SW, and 4 carriers (one of them towing an AT gun).  Turn 6 sees two platoons of British reinforcements show up for the party, while late in the game 3 British tanks (including a Sherman Firefly) decide to help out. To win, the Germans have to exit off the West edge or to control all level 4 hill hexes on board 81.  \u003c\/p\u003e\n\u003cp\u003eON-9 (An Unexpected Complication). This geoboard scenario features another German counterattack.  In it, 16 well-led German squads with 8 SW, 3 Guns, and 4 mostly back-of-the-counter-bin AFVs, need to break through a British defense line and exit. The defending British have 13 squads (with 8 SW), 1 Gun, and a platoon of carriers.  They get reinforcements of 4 armored cars. \u003c\/p\u003e\n\u003cp\u003eON-10 (Chateau of Death). This is a tournament-sized scenario playable on a single Gary-style geoboard, which may be the reason it is the most-played (to date) scenario in the module.  As one might suspect, this features an attack on a chateau. The attacking Germans have 10 squads (elite and 2nd-line), assisted by a few vulnerable AFVs. The British defenders have 6.5 pretty well-armed squads. They are reinforced first by two carriers and later by two armored cars.\u003cbr\u003e \u003cbr\u003eOperation Neptune features an attractive historical map and a manageable campaign game featuring an interesting tactical puzzle.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003e(The above description is an edited version of that found on the Desperation Morale website)\u003c\/span\u003e\u003c\/p\u003e","brand":"Aus Squad Leader","offers":[{"title":"Default Title","offer_id":49178624491828,"sku":null,"price":119.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/IMG_E4545.jpg?v=1783001110"},{"product_id":"high-ground-2","title":"HIGH GROUND 2","description":"\u003cp\u003e\u003cimg\u003e16 scenarios, 4 8\" x 22\" unmounted geoboards (BFP-H, BFP-I, BFP-J, BFP-K), 8\" x 12\" overlay, 4 pages rules\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eHG2\u003c\/strong\u003e is not a sequel to an earlier BFP product; it is rather a reprint and expansion of another third party ASL product, High Ground!, published in 2000 by Heat of Battle, to which BFP a decade later obtained the rights.\u003c\/p\u003e\n\u003cp\u003eThe original \u003cstrong\u003eHigh Ground!\u003c\/strong\u003e was the first third party product to include a professionally rendered (and mounted) geomorphic mapboard.  It was also one of the only such products, as printing such boards had by that time become prohibitively expensive.  High Ground! also broke ground by breaking the geomorphic barrier; the two maps in that product were geomorphic only on three sides.  The two fourth sides linked together so that the two maps could be used to represent a large massif.  Alternatively, they could be set next to each other with the non-geomorphic sides out, so as to represent a big valley.  The maps were quite nice; the scenarios were, however, not particularly popular.\u003c\/p\u003e\n\u003cp\u003eThe switch in the mid-2000s by MMP to using unmounted geomorphic mapboards in the style of the ASL Starter Kit gave third party publishers a new avenue for creating their own maps, if they followed suit, as the unmounted maps were both cheaper to produce and less likely to suffer mistakes during the printing process.  BFP’s decision to print a new version of High Ground! offers newer ASLers a chance to get the boards in that product (and then some) without having to track down an expensive and long out of print item.  Alas, for those who do own the earlier product, BFP provides no “expansion kit” that would allow them to get the new maps and scenarios without re-buying the old.\u003c\/p\u003e\n\u003cp\u003eHG2 includes 7 of the original 8 High Ground! scenarios and adds 9 new ones.  It also adds a large overlay of a castle on a hill (for those Monty Python scenarios) and two new geomorphic mapboards with (surprise!) hills on them.  BFP-J depicts three hills (one smaller two-level hill and two larger three-level hills).  The two larger hills, separated by an unlikely stream, represent either twin hilltop villages or one odd single village.  It might be suitable for scenarios set in places like Greece, Yugoslavia, or Italy.  BFP-K also depicts two close three-level hills separated by a stream, though in this case there is more foliage and fewer buildings.  It’s not quite clear what type of terrain this board is supposed to represent, as there are too many, and too large, buildings for wilderness terrain, but not enough to really represent a settlement.\u003c\/p\u003e\n\u003cp\u003eThe new maps are completely geomorphic and do not follow the non-geomorphic theme of the original maps.  It would have been nice to have continued in the vein of the original and used multiple maps to represent larger hill formations.  In any case, all four maps are well-rendered and attractive, as is the large overlay.  Only two paragraphs of the 4 pages of rules are relevant to HG2; the rest contain all the special rules for all BFP mapboards.  This is a nice touch that one hopes will be continued (some previous BFP products included maps with terrain features only defined in earlier BFP products).\u003c\/p\u003e\n\u003cp\u003eThe 16 scenarios are set in a variety of times and settings, including:  French vs. Italians (France 1940), Greeks vs. Italians (Albania 1940 \u0026amp; Greece 1940), Greeks vs. Germans (Greece 1941), New Zealanders vs. Germans (Greece 1941), Soviets vs. Waffen SS (Soviet Union 1942, Hungary 1945)), British vs. French (Madagascar 1942), Soviet partisans vs. Germans and Slovaks (Soviet Union 1942), Americans vs. Japanese (Guadalcanal 1943), Soviets vs. Germans (Soviet Union 1943 \u0026amp; 1944), British vs. Japanese (Burma 1944), Americans vs. Germans (France 1944, Belgium 1944), and Indians vs. Indian National Army (Burma 1945).  Several scenarios require unit counters or markers from BFP’s Blood and Jungle, while another scenario, HG14 (Tigers on the Hill), calls for an aircraft counter from Operation Cobra.  The latter is a pretty gratuitous requirement that should have used ASL’s generic aircraft counter instead.  Although it is nowhere specified on the packaging, one scenario also require Debris overlays that appeared in Into the Rubble.\u003c\/p\u003e\n\u003cp\u003eAs is typically the case with BFP products, the scenarios in HG2 are overwhelmingly large in size, with only a few suitable for tournament play.  Two scenarios are small, five are medium in size, while the remaining nine are large to very large.  Five of the scenarios use at least one module of OBA, two of the scenarios use Air Support.  No scenarios use Night rules.  Some of the scenarios are SSR-heavy.  Interestingly, only two of the newly-designed scenarios in the pack use any of the original High Ground! boards.\u003c\/p\u003e\n\u003cp\u003eA number of the scenarios have interesting situations.  HG15 (King Darges), features a group of 15 Waffen SS squads, with three guns and 7 AFVs defending a perimeter around a castle on the hill from a Soviet attack from all sides.  The Soviets have 29 squads, 2 guns, and 18 vehicles (as well as some OBA and Panzerfausts).   Fans of large, “classic” East Front scenarios might like this one.  HG6 (Damned at Demyansk), designed by surprise “guest designer” Dave Lamb, is smaller, but in the same vein.  This scenario has a Soviet force of 23 squads and 7 vehicles, liberally supplied with SW, trying to force their way through a cordon of 13 Waffen SS squads, 2 guns, and 1 AFV (plus some air support).  The Soviet force is considerably stronger (and also elite), but the terrain they must traverse is wicked indeed, and Deep Snow doesn’t make it any easier.\u003c\/p\u003e\n\u003cp\u003eAnother noteworthy situation occurs in HG2 (Konitsa Crackdown), which portrays a massive Greek drive down an Italian-defended valley.  The Greeks get VP for controlling buildings (down in the valley) as well as higher hill hexes, so actions will occur across the breadth of the playing area.  The Greeks have a whopping 30 squads, 8 crews (the scenario designer seems strongly to want MMG\/HGM\/MTR to be manned by crews, though he does not actually come out and require it), 7 leaders, and 4 guns.  The defending Italians include 15 first line and 5 conscript squads, 16 crews, 4 leaders, and 5 guns (as well as 10 MG and 6 SW MTRs).\u003c\/p\u003e\n\u003cp\u003ePossibly the most interesting scenario situation is also one of the only tournament-playable scenarios in the offering, HG7 (Bonny Nouvelle), designed by another “guest designer,” Scott Holst.  In this scenario, depicting part of the Allied invasion of Madagascar in the spring of 1942 (a response to British concerns about Japanese intentions in the Indian Ocean), a group of 15 elite British squads, well led and accompanied by 5 mostly light AFVs, must  attack a Vichy French hill position.  The defending French have 12.5 squads and 5 MG, supported by 2 105mm artillery pieces and 3 venerable FT-17 tanks.  The British can score an immediate win through exiting, but they also face the possibility of an immediate loss through a CVP cap, so the scenario provides a fair amount of tension.\u003c\/p\u003e\n\u003cp\u003eHowever, one scenario’s inclusion is of questionable taste:  HG8 (Perún’s Thunder).  This scenario is loosely based on an atrocity committed by the Slovak Security Division operating in the Ukraine in 1942 following partisans briefly shooting at on some Slovak trucks.  Although the scenario card sets up a situation that suggests considerable fighting, what actually occurred seems to have been little more than a massacre of unarmed civilians.  \u003c\/p\u003e\n\u003cp\u003eWith the exception of the above-mentioned scenario, High Ground 2 seems like a pretty solid product, though its focus on large scenarios will limit the ability of many ASL players to play some of it.  For newer ASLers who never had an opportunity to get their hands on the original High Ground!, this is a chance to make things right, and then some.  For veteran ASLers who already have High Ground!, there is added value in this product, but they will be re-buying some stuff they already have.  Of course, if they bought High Ground! in the first place, they probably don’t have the willpower to resist this product, either.\u003c\/p\u003e","brand":"Aus Squad Leader","offers":[{"title":"Default Title","offer_id":49178628555060,"sku":null,"price":139.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/IMG_E4537.jpg?v=1783002109"},{"product_id":"beyond-the-beachhead-2-2nd-edition","title":"Beyond the Beachhead 2 (2nd edition)","description":"\u003cp\u003e4 8\" x 22\" unmounted geoboards (BFP-C, BFP-D, BFP-E, BFP-F), 3 8\" x 13\" overlays, 2 small overlays, 16 color scenarios (on glossy cardstock), 1 page rules.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBeyond the Beachhead 2\u003c\/strong\u003e (BtB2) is both a reprint and an expansion of the original Beyond the Beachhead published by Heat of Battle half a decade earlier.   The designer, Chas Smith, had been part of Heat of Battle when the original version was published and apparently retained the rights.  BtB2, published after Smith revived his earlier Bounding Fire Productions, is essentially double the size, in scenarios and maps, as the original, and as such, BtB2 represents a significant expansion over the first version.  Unfortunately, BtB2 does not come in a box or folder or baggie, so purchasers will have to find one of their own or risk losing components.\u003c\/p\u003e\n\u003cp\u003eMap BFP-C depicts a stone-building village, with bocage on either side of it.  Map BFP-D contains mostly bocage-surrounded fields, with a tiny hill thrown in.  BFP-E is an odd mix of terrain, with three low hills, a cluster of bocage-surrounded fields and orchards, a fairly large swampy area, and a depression.   BFP-F is mostly open ground, with a few areas of bocage and four low hills.  Overlay H-2 is a two level hill overlay with a smattering of bocage; overlay V-2 is a 14 hex cluster of single hex stone buildings and orchards.  Overlay V-1, one of the large overlays, is a very densely-populated overlay with a stone-building village, a lot of bocage, and lot of orchards.  V-2, another large overlay, is a more open village.  Overlay H-1, also large, is a big two-level hill crammed with bocage and orchards.  The scenario cards are pretty nice, in full color (but printed on glossy cardstock).  \u003c\/p\u003e\n\u003cp\u003eBtB2 consists of 16 scenarios all set in Normandy in 1944.  The vast majority are designed by Chas Smith.  Every scenario has bocage or “light bocage.”  Every scenario uses at least one BtB2 map (with the exception of one scenario which uses only a BtB2 overlay); the majority of scenarios in the pack use only BtB2 maps.  There are no Night scenarios and none with Air Support (although one uses it as a balance).  One scenario, BtB15 (Becker’s Battery) is almost, though not quite, an all armor scenario.\u003c\/p\u003e\n\u003cp\u003eThe scenarios have a number of hallmarks of Chas Smith scenarios.  They tend towards the large (half of the 16 scenarios are large, the other half small or medium in size), they tend to have OBA (7 scenarios feature OBA, with many of them having multiple modules of OBA; there are also scenarios with bombardments), and they tend to have lots of support weapons.    This last point is worth a little more exploration.  The 16 scenarios of BtB2 have a total of 394 squad-equivalents (not including crews with Guns) in them, and a total of 230 SW (not including radios).  This results in a squad to SW ratio of only 1.7 to 1; in other words, more than half of the squads in these scenarios will be toting SW.  In comparison, Friendly Fire Pack 1, picked at random, has a 3 to 1 squad to SW ratio.  Actions Pack 1 and 2, also chosen randomly, cumulatively have a squad to SW ratio of 2.4 to 1.\u003c\/p\u003e\n\u003cp\u003eOf the 8 new scenarios, several appear interesting.  BtB 10 (Unplanned Attack) could be an interesting tournament selection, if it proves balanced (it did not, alas; give the Germans the balance).  It features a heavily armed American force of indifferent quality attacking a small but elite German force holed up in a village.  By its nature, it may be a tad dicey, though.   BtB11 (Bosq Barbecue, an awful title), features a large British combined arms assault across a scary amount of open ground and some nasty SS defenders.  The British do have a couple of Crocodiles; if any survive, they can put the hurt to the Germans.  The most popular of the new scenarios has turned out to be the well-balanced BtB9 (Norman “D”).\u003c\/p\u003e\n\u003cp\u003eThe scenarios (old and new, but the new perhaps somewhat less well balanced than the original set) of BtB2 are pretty well balanced, with only a couple dogs among them.  This means that there is plenty of play value in the product.  Overall, BtB2 is an improvement over the original version, which itself was a pretty decent product.\u003c\/p\u003e\n\u003cp\u003e(The above commentary is edited from the Desperation Morale website)\u003c\/p\u003e","brand":"Aus Squad Leader","offers":[{"title":"Default Title","offer_id":49178637304116,"sku":null,"price":129.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/files\/IMG_E4543.jpg?v=1783003284"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0750\/0660\/7668\/collections\/cartes_small_3482bb5f-6cf2-4dcd-8e3b-a29941f1c0dd.jpg?v=1765865764","url":"https:\/\/squadleader.com.au\/collections\/le-franc-tireur.oembed?page=3","provider":"Aus Squad Leader","version":"1.0","type":"link"}