Special Ops Issue #1 2011
Special Ops Issue #1 2011
MMP's new wargaming journal is off to a big start with 36 pages of articles and analysis, two brand new games, and four ASL/ASLSK scenarios!
Two New Games:
- First, Dean Essig for the first time ever takes the Gamers Standard Combat Series (SCS) back in time to the Ancients with Raphia. Rampaging war elephants!
- Next, "Mr. Stalingrad" Tom Morin and Nick Richardson offer up the fast-playing and fun Savage Streets. An area-move mini-game covering the epic struggle for central Stalingrad.
ASL/ASLSK Scenarios:
- ASL O1 - Go Big or Go Home: Connage, France, 14 May 1940, French vs. German
- ASL O2 - Breaking the Ishun Line: Ishun, Ukraine, 19 October 1941, Russian vs. German
- ASLSK S37 - Breaking the Panzers: Rauray, France, 1 July 1944, British vs. German
- ASLSK S38 - Raiders Along the Wall: Schevenhuette, Germany, 22 September 1944, American vs. German
The premier issue of Special Ops is jam-packed with strategy and analysis articles for many of MMP's fine games, including: Shifting Sands, ASL, ASL Starter Kit, SCS Gazala, and Baltic Gap. You'll also find an Origins 2009 report, as well as an article about the use of wargames--Fire In The Sky specifically--in the classroom.
MMP intend to release a magazine once a year which will contain content similar to the Special Issues (i.e., variants, new smaller games, etc.). There are a lot of reasons why we decided to go this route, but we believe this puts us in the absolute best position to put out a "house mag" on a regular schedule with contents that may interest most gamers who support MMP with their purchases.
MMP have changed the name of the magazine to "Special Ops," as we can't keep calling it a "Special Issue", nor do we feel we can we keep calling it "Operations" since its so radically different in content. The release date will be roughly around our largest convention - the World Boardgaming Championships (in other words, approximately August). Content will be in the neighborhood of 40 pages, with two small or one "standard" games or variants (1 map, 1 countersheet, rules). We will be supporting all of our games through this magazine (although obviously each magazine can't have content on everything we produce!)